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@ -40,8 +40,6 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
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ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
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ui->setupUi(this);
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connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
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&ConfigureSystem::RefreshConsoleID);
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connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
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ui->rng_seed_edit->setEnabled(state == Qt::Checked);
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@ -76,9 +74,6 @@ ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
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locale_check);
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connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
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ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
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ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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SetConfiguration();
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@ -202,23 +197,6 @@ void ConfigureSystem::ApplyConfiguration() {
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}
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}
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void ConfigureSystem::RefreshConsoleID() {
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QMessageBox::StandardButton reply;
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QString warning_text = tr("This will replace your current virtual Switch with a new one. "
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"Your current virtual Switch will not be recoverable. "
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"This might have unexpected effects in games. This might fail, "
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"if you use an outdated config savegame. Continue?");
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reply = QMessageBox::critical(this, tr("Warning"), warning_text,
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QMessageBox::No | QMessageBox::Yes);
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if (reply == QMessageBox::No) {
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return;
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}
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u64 console_id{};
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ui->label_console_id->setText(
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tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
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}
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void ConfigureSystem::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
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