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@ -141,6 +141,9 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
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const VAddr framebuffer_addr{framebuffer.address};
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// Framebuffer orientation handling
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framebuffer_transform_flags = framebuffer.transform_flags;
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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@ -292,8 +295,19 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
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float h) {
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const auto& texcoords = screen_info.display_texcoords;
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const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
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const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
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auto left = texcoords.left;
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auto right = texcoords.right;
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if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset)
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if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
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// Flip the framebuffer vertically
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left = texcoords.right;
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right = texcoords.left;
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} else {
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// Other transformations are unsupported
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LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d",
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framebuffer_transform_flags);
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UNIMPLEMENTED();
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}
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std::array<ScreenRectVertex, 4> vertices = {{
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ScreenRectVertex(x, y, texcoords.top, right),
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