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@ -556,6 +556,15 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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status_bar_update_timer.start(2000);
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std::string title_name;
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const auto res = Core::System::GetInstance().GetGameName(title_name);
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if (res != Loader::ResultStatus::Success)
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title_name = FileUtil::GetFilename(filename.toStdString());
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setWindowTitle(QString("yuzu %1| %4 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
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QString::fromStdString(title_name)));
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render_window->show();
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render_window->setFocus();
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@ -587,6 +596,8 @@ void GMainWindow::ShutdownGame() {
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render_window->hide();
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game_list->show();
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game_list->setFilterFocus();
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setWindowTitle(QString("yuzu %1| %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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// Disable status bar updates
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status_bar_update_timer.stop();
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