Project Mjölnir: Part 1

Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
merge-requests/60/head
Morph 2020-07-22 10:39:53 +07:00
parent b8885aa03b
commit f0fac0c7fb
84 changed files with 8695 additions and 3260 deletions

@ -0,0 +1,25 @@
<RCC>
<qresource prefix="controller">
<file alias="dual_joycon">dual_joycon.png</file>
<file alias="dual_joycon_dark">dual_joycon_dark.png</file>
<file alias="dual_joycon_midnight">dual_joycon_midnight.png</file>
<file alias="handheld">handheld.png</file>
<file alias="handheld_dark">handheld_dark.png</file>
<file alias="handheld_midnight">handheld_midnight.png</file>
<file alias="pro_controller">pro_controller.png</file>
<file alias="pro_controller_dark">pro_controller_dark.png</file>
<file alias="pro_controller_midnight">pro_controller_midnight.png</file>
<file alias="single_joycon_left">single_joycon_left.png</file>
<file alias="single_joycon_left_dark">single_joycon_left_dark.png</file>
<file alias="single_joycon_left_midnight">single_joycon_left_midnight.png</file>
<file alias="single_joycon_right">single_joycon_right.png</file>
<file alias="single_joycon_right_dark">single_joycon_right_dark.png</file>
<file alias="single_joycon_right_midnight">single_joycon_right_midnight.png</file>
<file alias="single_joycon_left_vertical">single_joycon_left_vertical.png</file>
<file alias="single_joycon_left_vertical_dark">single_joycon_left_vertical_dark.png</file>
<file alias="single_joycon_left_vertical_midnight">single_joycon_left_vertical_midnight.png</file>
<file alias="single_joycon_right_vertical">single_joycon_right_vertical.png</file>
<file alias="single_joycon_right_vertical_dark">single_joycon_right_vertical_dark.png</file>
<file alias="single_joycon_right_vertical_midnight">single_joycon_right_vertical_midnight.png</file>
</qresource>
</RCC>

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3
dist/license.md vendored

@ -5,6 +5,7 @@ Icon Name | License | Origin/Author
qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
@ -12,6 +13,7 @@ qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
@ -19,6 +21,7 @@ qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com

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@ -2,6 +2,7 @@
<qresource prefix="icons/colorful_dark">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>

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@ -2,6 +2,7 @@
<qresource prefix="icons/colorful_midnight_blue">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>

@ -4,6 +4,7 @@
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>

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@ -30,6 +30,66 @@ QPushButton#RendererStatusBarButton:checked {
color: #e85c00;
}
QPushButton#RendererStatusBarButton:!checked{
QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
QPushButton#buttonRefreshDevices {
min-width: 20px;
min-height: 20px;
max-width: 20px;
max-height: 20px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
QCheckBox#checkboxPlayer4Connected,
QCheckBox#checkboxPlayer5Connected,
QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
QCheckBox#checkboxPlayer2Connected::indicator,
QCheckBox#checkboxPlayer3Connected::indicator,
QCheckBox#checkboxPlayer4Connected::indicator,
QCheckBox#checkboxPlayer5Connected::indicator,
QCheckBox#checkboxPlayer6Connected::indicator,
QCheckBox#checkboxPlayer7Connected::indicator,
QCheckBox#checkboxPlayer8Connected::indicator {
width: 14px;
height: 14px;
}
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
QCheckBox#checkboxPlayer4Connected::indicator:checked,
QCheckBox#checkboxPlayer5Connected::indicator:checked,
QCheckBox#checkboxPlayer6Connected::indicator:checked,
QCheckBox#checkboxPlayer7Connected::indicator:checked,
QCheckBox#checkboxPlayer8Connected::indicator:checked,
QGroupBox#groupConnectedController::indicator:checked {
border-radius: 2px;
border: 1px solid black;
background: #39ff14;
image: none;
}
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid black;
background: transparent;
image: none;
}

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@ -2,6 +2,7 @@
<qresource prefix="icons/qdarkstyle">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>

@ -40,8 +40,8 @@ QCheckBox:disabled {
QCheckBox::indicator,
QGroupBox::indicator {
width: 18px;
height: 18px;
width: 16px;
height: 16px;
}
QGroupBox::indicator {
@ -1237,6 +1237,7 @@ QPlainTextEdit:disabled {
background-color: #2b2e31;
}
QPushButton#TogglableStatusBarButton {
min-width: 0px;
color: #656565;
@ -1271,6 +1272,102 @@ QPushButton#RendererStatusBarButton:checked {
color: #e85c00;
}
QPushButton#RendererStatusBarButton:!checked{
color: #00ccdd;
QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#buttonRefreshDevices {
min-width: 24px;
min-height: 24px;
max-width: 24px;
max-height: 24px;
padding: 0px 0px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
QCheckBox#checkboxPlayer4Connected,
QCheckBox#checkboxPlayer5Connected,
QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
QCheckBox#checkboxPlayer2Connected::indicator,
QCheckBox#checkboxPlayer3Connected::indicator,
QCheckBox#checkboxPlayer4Connected::indicator,
QCheckBox#checkboxPlayer5Connected::indicator,
QCheckBox#checkboxPlayer6Connected::indicator,
QCheckBox#checkboxPlayer7Connected::indicator,
QCheckBox#checkboxPlayer8Connected::indicator {
width: 14px;
height: 14px;
}
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
QCheckBox#checkboxPlayer4Connected::indicator:checked,
QCheckBox#checkboxPlayer5Connected::indicator:checked,
QCheckBox#checkboxPlayer6Connected::indicator:checked,
QCheckBox#checkboxPlayer7Connected::indicator:checked,
QCheckBox#checkboxPlayer8Connected::indicator:checked,
QGroupBox#groupConnectedController::indicator:checked {
border-radius: 2px;
border: 1px solid #929192;
background: #39ff14;
image: none;
}
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid #929192;
background: transparent;
image: none;
}
QSpinBox#spinboxLStickRange,
QSpinBox#spinboxRStickRange {
padding: 4px 0px 5px 0px;
min-width: 63px;
}
QSpinBox#vibrationSpin {
padding: 4px 0px 5px 0px;
min-width: 63px;
}
QSpinBox#spinboxLStickRange:up-button,
QSpinBox#spinboxRStickRange:up-button,
QSpinBox#vibrationSpin:up-button {
left: -2px;
}
QSpinBox#spinboxLStickRange:down-button,
QSpinBox#spinboxRStickRange:down-button,
QSpinBox#vibrationSpin:down-button {
right: -1px;
}
QGroupBox#motionGroup::indicator,
QGroupBox#vibrationGroup::indicator {
margin-left: 0px;
}
QGroupBox#motionGroup::title,
QGroupBox#vibrationGroup::title {
spacing: 2px;
padding-left: 1px;
padding-right: 1px;
}

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@ -2,6 +2,7 @@
<qresource prefix="icons/qdarkstyle_midnight_blue">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>

@ -236,21 +236,19 @@ https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qgroupbox
--------------------------------------------------------------------------- */
QGroupBox {
font-weight: bold;
border: 1px solid #32414B;
border-radius: 4px;
padding: 4px;
margin-top: 16px;
font-weight: bold;
border: 1px solid #32414B;
border-radius: 4px;
margin-top: 12px;
padding: 4px;
}
QGroupBox::title {
subcontrol-origin: margin;
subcontrol-position: top left;
left: 3px;
padding-left: 3px;
padding-right: 5px;
padding-top: 8px;
padding-bottom: 16px;
subcontrol-origin: margin;
subcontrol-position: top left;
padding-left: 3px;
padding-right: 5px;
padding-top: 4px;
}
QGroupBox::indicator {
@ -2172,3 +2170,121 @@ PlotWidget {
/* Fix cut labels in plots #134 */
padding: 0px;
}
QPushButton#TogglableStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#TogglableStatusBarButton:checked {
color: #ffffff;
}
QPushButton#TogglableStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#RendererStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#RendererStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#RendererStatusBarButton:checked {
color: #e85c00;
}
QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#buttonRefreshDevices {
min-width: 20px;
min-height: 20px;
max-width: 20px;
max-height: 20px;
padding: 0px 0px;
}
QCheckBox#checkboxPlayer1Connected,
QCheckBox#checkboxPlayer2Connected,
QCheckBox#checkboxPlayer3Connected,
QCheckBox#checkboxPlayer4Connected,
QCheckBox#checkboxPlayer5Connected,
QCheckBox#checkboxPlayer6Connected,
QCheckBox#checkboxPlayer7Connected,
QCheckBox#checkboxPlayer8Connected {
spacing: 0px;
}
QCheckBox#checkboxPlayer1Connected::indicator,
QCheckBox#checkboxPlayer2Connected::indicator,
QCheckBox#checkboxPlayer3Connected::indicator,
QCheckBox#checkboxPlayer4Connected::indicator,
QCheckBox#checkboxPlayer5Connected::indicator,
QCheckBox#checkboxPlayer6Connected::indicator,
QCheckBox#checkboxPlayer7Connected::indicator,
QCheckBox#checkboxPlayer8Connected::indicator {
width: 14px;
height: 14px;
}
QCheckBox#checkboxPlayer1Connected::indicator:checked,
QCheckBox#checkboxPlayer2Connected::indicator:checked,
QCheckBox#checkboxPlayer3Connected::indicator:checked,
QCheckBox#checkboxPlayer4Connected::indicator:checked,
QCheckBox#checkboxPlayer5Connected::indicator:checked,
QCheckBox#checkboxPlayer6Connected::indicator:checked,
QCheckBox#checkboxPlayer7Connected::indicator:checked,
QCheckBox#checkboxPlayer8Connected::indicator:checked,
QGroupBox#groupConnectedController::indicator:checked {
border-radius: 2px;
border: 1px solid #929192;
background: #39ff14;
image: none;
}
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
QGroupBox#groupConnectedController::indicator:unchecked {
border-radius: 2px;
border: 1px solid #929192;
background: transparent;
image: none;
}
QSpinBox#spinboxLStickRange,
QSpinBox#spinboxRStickRange {
min-width: 53px;
}
QGroupBox#motionGroup::indicator,
QGroupBox#vibrationGroup::indicator {
margin-left: 0px;
}
QGroupBox#motionGroup::title,
QGroupBox#vibrationGroup::title {
spacing: 2px;
padding-left: 1px;
padding-right: 1px;
}

@ -19,7 +19,7 @@ public:
explicit ParamPackage(const std::string& serialized);
ParamPackage(std::initializer_list<DataType::value_type> list);
ParamPackage(const ParamPackage& other) = default;
ParamPackage(ParamPackage&& other) = default;
ParamPackage(ParamPackage&& other) noexcept = default;
ParamPackage& operator=(const ParamPackage& other) = default;
ParamPackage& operator=(ParamPackage&& other) = default;

@ -24,6 +24,7 @@ constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
constexpr u32 BATTERY_FULL = 2;
constexpr u32 MAX_NPAD_ID = 7;
constexpr std::size_t HANDHELD_INDEX = 8;
constexpr std::array<u32, 10> npad_id_list{
0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
};
@ -33,19 +34,41 @@ enum class JoystickId : std::size_t {
Joystick_Right,
};
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
return Controller_NPad::NPadControllerType::ProController;
case Settings::ControllerType::DualJoycon:
return Controller_NPad::NPadControllerType::JoyDual;
return NPadControllerType::ProController;
case Settings::ControllerType::DualJoyconDetached:
return NPadControllerType::JoyDual;
case Settings::ControllerType::LeftJoycon:
return Controller_NPad::NPadControllerType::JoyLeft;
return NPadControllerType::JoyLeft;
case Settings::ControllerType::RightJoycon:
return Controller_NPad::NPadControllerType::JoyRight;
return NPadControllerType::JoyRight;
case Settings::ControllerType::Handheld:
return NPadControllerType::Handheld;
default:
UNREACHABLE();
return Controller_NPad::NPadControllerType::JoyDual;
return NPadControllerType::ProController;
}
}
Settings::ControllerType Controller_NPad::MapNPadToSettingsType(
Controller_NPad::NPadControllerType type) {
switch (type) {
case NPadControllerType::ProController:
return Settings::ControllerType::ProController;
case NPadControllerType::JoyDual:
return Settings::ControllerType::DualJoyconDetached;
case NPadControllerType::JoyLeft:
return Settings::ControllerType::LeftJoycon;
case NPadControllerType::JoyRight:
return Settings::ControllerType::RightJoycon;
case NPadControllerType::Handheld:
return Settings::ControllerType::Handheld;
default:
UNREACHABLE();
return Settings::ControllerType::ProController;
}
}
@ -60,9 +83,9 @@ std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
case 6:
case 7:
return npad_id;
case 8:
case HANDHELD_INDEX:
case NPAD_HANDHELD:
return 8;
return HANDHELD_INDEX;
case 9:
case NPAD_UNKNOWN:
return 9;
@ -83,7 +106,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
case 6:
case 7:
return static_cast<u32>(index);
case 8:
case HANDHELD_INDEX:
return NPAD_HANDHELD;
case 9:
return NPAD_UNKNOWN;
@ -96,25 +119,35 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
Controller_NPad::~Controller_NPad() = default;
void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
const auto controller_type = connected_controllers[controller_idx].type;
auto& controller = shared_memory_entries[controller_idx];
if (controller_type == NPadControllerType::None) {
styleset_changed_events[controller_idx].writable->Signal();
return;
}
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
controller.properties.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
case NPadControllerType::ProController:
controller.joy_styles.pro_controller.Assign(1);
controller.device_type.pro_controller.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::JoyDual:
controller.joy_styles.joycon_dual.Assign(1);
@ -144,14 +177,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.device_type.pokeball.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::ProController:
controller.joy_styles.pro_controller.Assign(1);
controller.device_type.pro_controller.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
}
controller.single_color_error = ColorReadError::ReadOk;
@ -192,36 +217,25 @@ void Controller_NPad::OnInit() {
style.pokeball.Assign(1);
}
std::transform(
Settings::values.players.begin(), Settings::values.players.end(),
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
});
std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
[](const ControllerHolder& holder) { return holder.is_connected; });
std::transform(Settings::values.players.begin(), Settings::values.players.end(),
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
player.connected};
});
// Account for handheld
if (connected_controllers[8].is_connected)
connected_controllers[8].type = NPadControllerType::Handheld;
if (connected_controllers[HANDHELD_INDEX].is_connected) {
connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld;
}
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
// Add a default dual joycon controller if none are present.
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
[](const ControllerHolder& controller) { return controller.is_connected; })) {
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
AddNewController(NPadControllerType::JoyDual);
}
for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
const auto& controller = connected_controllers[i];
if (controller.is_connected) {
AddNewControllerAt(controller.type, IndexToNPad(i));
AddNewControllerAt(controller.type, i);
}
}
}
@ -309,8 +323,9 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t data_len) {
if (!IsControllerActivated())
if (!IsControllerActivated()) {
return;
}
for (std::size_t i = 0; i < shared_memory_entries.size(); i++) {
auto& npad = shared_memory_entries[i];
const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
@ -365,6 +380,14 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::ProController:
main_controller.connection_status.raw = 0;
main_controller.connection_status.IsConnected.Assign(1);
main_controller.connection_status.IsWired.Assign(1);
main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
main_controller.pad.l_stick = pad_state.l_stick;
main_controller.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
handheld_entry.connection_status.IsWired.Assign(1);
@ -378,22 +401,19 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
break;
case NPadControllerType::JoyDual:
dual_entry.connection_status.raw = 0;
dual_entry.connection_status.IsConnected.Assign(1);
dual_entry.connection_status.IsLeftJoyConnected.Assign(1);
dual_entry.connection_status.IsRightJoyConnected.Assign(1);
dual_entry.connection_status.IsConnected.Assign(1);
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
libnx_entry.connection_status.IsConnected.Assign(1);
dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
dual_entry.pad.l_stick = pad_state.l_stick;
dual_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsConnected.Assign(1);
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
left_entry.connection_status.IsConnected.Assign(1);
left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
left_entry.pad.l_stick = pad_state.l_stick;
@ -401,7 +421,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.raw = 0;
right_entry.connection_status.IsConnected.Assign(1);
right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
right_entry.pad.l_stick = pad_state.l_stick;
@ -409,23 +428,12 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.raw = 0;
pokeball_entry.connection_status.IsConnected.Assign(1);
pokeball_entry.connection_status.IsWired.Assign(1);
pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
pokeball_entry.pad.l_stick = pad_state.l_stick;
pokeball_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::ProController:
main_controller.connection_status.raw = 0;
main_controller.connection_status.IsConnected.Assign(1);
main_controller.connection_status.IsWired.Assign(1);
main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
main_controller.pad.l_stick = pad_state.l_stick;
main_controller.pad.r_stick = pad_state.r_stick;
break;
}
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
@ -453,26 +461,6 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
supported_npad_id_types.clear();
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
for (std::size_t i = 0; i < connected_controllers.size(); i++) {
auto& controller = connected_controllers[i];
if (!controller.is_connected) {
continue;
}
const auto requested_controller =
i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
: NPadControllerType::Handheld;
if (!IsControllerSupported(requested_controller)) {
const auto is_handheld = requested_controller == NPadControllerType::Handheld;
if (is_handheld) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
AddNewController(requested_controller);
} else {
controller.type = requested_controller;
InitNewlyAddedControler(i);
}
}
}
}
void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
@ -504,7 +492,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
const std::vector<Vibration>& vibrations) {
LOG_DEBUG(Service_HID, "(STUBBED) called");
if (!can_controllers_vibrate) {
if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
return;
}
for (std::size_t i = 0; i < controller_ids.size(); i++) {
@ -517,8 +505,6 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
}
std::shared_ptr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
// TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
// be signalled at least once, and signaled after a new controller is connected?
const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
return styleset_event.readable;
}
@ -527,43 +513,43 @@ Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
return last_processed_vibration;
}
void Controller_NPad::AddNewController(NPadControllerType controller) {
controller = DecideBestController(controller);
if (controller == NPadControllerType::Handheld) {
connected_controllers[8] = {controller, true};
InitNewlyAddedControler(8);
return;
}
const auto pos =
std::find_if(connected_controllers.begin(), connected_controllers.end() - 2,
[](const ControllerHolder& holder) { return !holder.is_connected; });
if (pos == connected_controllers.end() - 2) {
LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
return;
}
const auto controller_id = std::distance(connected_controllers.begin(), pos);
connected_controllers[controller_id] = {controller, true};
InitNewlyAddedControler(controller_id);
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) {
UpdateControllerAt(controller, npad_index, true);
}
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
controller = DecideBestController(controller);
if (controller == NPadControllerType::Handheld) {
connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index,
bool connected) {
if (!connected) {
DisconnectNPad(IndexToNPad(npad_index));
return;
}
connected_controllers[NPadIdToIndex(npad_id)] = {controller, true};
InitNewlyAddedControler(NPadIdToIndex(npad_id));
}
if (controller == NPadControllerType::Handheld) {
Settings::values.players[HANDHELD_INDEX].controller_type =
MapNPadToSettingsType(controller);
Settings::values.players[HANDHELD_INDEX].connected = true;
connected_controllers[HANDHELD_INDEX] = {controller, true};
InitNewlyAddedController(HANDHELD_INDEX);
return;
}
void Controller_NPad::ConnectNPad(u32 npad_id) {
connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller);
Settings::values.players[npad_index].connected = true;
connected_controllers[npad_index] = {controller, true};
InitNewlyAddedController(npad_index);
}
void Controller_NPad::DisconnectNPad(u32 npad_id) {
connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
const auto npad_index = NPadIdToIndex(npad_id);
connected_controllers[npad_index].is_connected = false;
Settings::values.players[npad_index].connected = false;
auto& controller = shared_memory_entries[npad_index];
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
controller.properties.raw = 0;
styleset_changed_events[npad_index].writable->Signal();
}
void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) {
@ -599,8 +585,8 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type);
InitNewlyAddedControler(npad_index_1);
InitNewlyAddedControler(npad_index_2);
AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1);
AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2);
return true;
}
@ -628,7 +614,6 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
case 7:
return LedPattern{0, 1, 1, 0};
default:
UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id);
return LedPattern{0, 0, 0, 0};
}
}

@ -118,10 +118,11 @@ public:
std::shared_ptr<Kernel::ReadableEvent> GetStyleSetChangedEvent(u32 npad_id) const;
Vibration GetLastVibration() const;
void AddNewController(NPadControllerType controller);
void AddNewControllerAt(NPadControllerType controller, u32 npad_id);
// Adds a new controller at an index.
void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index);
// Adds a new controller at an index with connection status.
void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected);
void ConnectNPad(u32 npad_id);
void DisconnectNPad(u32 npad_id);
void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
@ -141,6 +142,8 @@ public:
// Specifically for cheat engine and other features.
u32 GetAndResetPressState();
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type);
static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type);
static std::size_t NPadIdToIndex(u32 npad_id);
static u32 IndexToNPad(std::size_t index);
@ -309,7 +312,7 @@ private:
bool is_connected;
};
void InitNewlyAddedControler(std::size_t controller_idx);
void InitNewlyAddedController(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
void RequestPadStateUpdate(u32 npad_id);

@ -38,11 +38,9 @@
namespace Service::HID {
// Updating period for each HID device.
// TODO(ogniK): Find actual polling rate of hid
constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66};
[[maybe_unused]] constexpr auto accelerometer_update_ns =
std::chrono::nanoseconds{1000000000 / 100};
[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100};
// HID is polled every 15ms, this value was derived from
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet
constexpr auto pad_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.6Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system)
@ -845,8 +843,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
void Hid::PermitVibration(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto can_vibrate{rp.Pop<bool>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetVibrationEnabled(can_vibrate);
Settings::values.vibration_enabled = can_vibrate;
LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
@ -859,8 +856,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(
applet_resource->GetController<Controller_NPad>(HidController::NPad).IsVibrationEnabled());
rb.Push(Settings::values.vibration_enabled);
}
void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {

@ -13,56 +13,6 @@
namespace Settings {
namespace NativeButton {
const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_lstick",
"button_rstick",
"button_l",
"button_r",
"button_zl",
"button_zr",
"button_plus",
"button_minus",
"button_dleft",
"button_dup",
"button_dright",
"button_ddown",
"button_lstick_left",
"button_lstick_up",
"button_lstick_right",
"button_lstick_down",
"button_rstick_left",
"button_rstick_up",
"button_rstick_right",
"button_rstick_down",
"button_sl",
"button_sr",
"button_home",
"button_screenshot",
}};
}
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
}};
}
namespace NativeMouseButton {
const std::array<const char*, NumMouseButtons> mapping = {{
"left",
"right",
"middle",
"forward",
"back",
}};
}
Values values = {};
bool configuring_global = true;

@ -12,340 +12,10 @@
#include <string>
#include <vector>
#include "common/common_types.h"
#include "input_common/settings.h"
namespace Settings {
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
LStick,
RStick,
L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
LStick_Left,
LStick_Up,
LStick_Right,
LStick_Down,
RStick_Left,
RStick_Up,
RStick_Right,
RStick_Down,
SL,
SR,
Home,
Screenshot,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
extern const std::array<const char*, NumButtons> mapping;
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
LStick,
RStick,
NumAnalogs,
};
constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
namespace NativeMouseButton {
enum Values {
Left,
Right,
Middle,
Forward,
Back,
NumMouseButtons,
};
constexpr int MOUSE_HID_BEGIN = Left;
constexpr int MOUSE_HID_END = NumMouseButtons;
constexpr int NUM_MOUSE_HID = NumMouseButtons;
extern const std::array<const char*, NumMouseButtons> mapping;
} // namespace NativeMouseButton
namespace NativeKeyboard {
enum Keys {
None,
Error,
A = 4,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
N0,
Enter,
Escape,
Backspace,
Tab,
Space,
Minus,
Equal,
LeftBrace,
RightBrace,
Backslash,
Tilde,
Semicolon,
Apostrophe,
Grave,
Comma,
Dot,
Slash,
CapsLockKey,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
SystemRequest,
ScrollLockKey,
Pause,
Insert,
Home,
PageUp,
Delete,
End,
PageDown,
Right,
Left,
Down,
Up,
NumLockKey,
KPSlash,
KPAsterisk,
KPMinus,
KPPlus,
KPEnter,
KP1,
KP2,
KP3,
KP4,
KP5,
KP6,
KP7,
KP8,
KP9,
KP0,
KPDot,
Key102,
Compose,
Power,
KPEqual,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
Open,
Help,
Properties,
Front,
Stop,
Repeat,
Undo,
Cut,
Copy,
Paste,
Find,
Mute,
VolumeUp,
VolumeDown,
CapsLockActive,
NumLockActive,
ScrollLockActive,
KPComma,
KPLeftParenthesis,
KPRightParenthesis,
LeftControlKey = 0xE0,
LeftShiftKey,
LeftAltKey,
LeftMetaKey,
RightControlKey,
RightShiftKey,
RightAltKey,
RightMetaKey,
MediaPlayPause,
MediaStopCD,
MediaPrevious,
MediaNext,
MediaEject,
MediaVolumeUp,
MediaVolumeDown,
MediaMute,
MediaWebsite,
MediaBack,
MediaForward,
MediaStop,
MediaFind,
MediaScrollUp,
MediaScrollDown,
MediaEdit,
MediaSleep,
MediaCoffee,
MediaRefresh,
MediaCalculator,
NumKeyboardKeys,
};
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
enum Modifiers {
LeftControl,
LeftShift,
LeftAlt,
LeftMeta,
RightControl,
RightShift,
RightAlt,
RightMeta,
CapsLock,
ScrollLock,
NumLock,
NumKeyboardMods,
};
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
} // namespace NativeKeyboard
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
enum class ControllerType {
ProController,
DualJoycon,
RightJoycon,
LeftJoycon,
};
struct PlayerInput {
bool connected;
ControllerType type;
ButtonsRaw buttons;
AnalogsRaw analogs;
u32 body_color_right;
u32 button_color_right;
u32 body_color_left;
u32 button_color_left;
};
struct TouchscreenInput {
bool enabled;
std::string device;
u32 finger;
u32 diameter_x;
u32 diameter_y;
u32 rotation_angle;
};
enum class RendererBackend {
OpenGL = 0,
Vulkan = 1,
@ -461,6 +131,8 @@ struct Values {
// Controls
std::array<PlayerInput, 10> players;
bool use_docked_mode;
bool mouse_enabled;
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
@ -474,14 +146,15 @@ struct Values {
AnalogsRaw debug_pad_analogs;
std::string motion_device;
bool vibration_enabled;
TouchscreenInput touchscreen;
std::atomic_bool is_device_reload_pending{true};
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
bool use_docked_mode;
// Data Storage
bool use_virtual_sd;
bool gamecard_inserted;

@ -7,6 +7,8 @@ add_library(input_common STATIC
main.h
motion_emu.cpp
motion_emu.h
settings.cpp
settings.h
gcadapter/gc_adapter.cpp
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp

@ -232,7 +232,7 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
const int port = params.Get("port", 0);
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);

@ -44,7 +44,6 @@ void Init() {
#ifdef HAVE_SDL2
sdl = SDL::Init();
#endif
udp = CemuhookUDP::Init();
}
@ -103,6 +102,55 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
return circle_pad_param.Serialize();
}
std::vector<Common::ParamPackage> GetInputDevices() {
std::vector<Common::ParamPackage> devices = {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard"}, {"class", "key"}},
};
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
#endif
auto udp_devices = udp->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
return devices;
}
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> GetButtonMappingForDevice(
const Common::ParamPackage& params) {
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> mappings{};
if (!params.Has("class") || params.Get("class", "") == "any") {
return mappings;
}
if (params.Get("class", "") == "key") {
// TODO consider returning the SDL key codes for the default keybindings
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params);
}
#endif
return mappings;
}
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> GetAnalogMappingForDevice(
const Common::ParamPackage& params) {
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> mappings{};
if (!params.Has("class") || params.Get("class", "") == "any") {
return mappings;
}
if (params.Get("class", "") == "key") {
// TODO consider returning the SDL key codes for the default keybindings
return mappings;
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params);
}
#endif
return mappings;
}
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {

@ -6,8 +6,10 @@
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/settings.h"
namespace Common {
class ParamPackage;
@ -42,9 +44,27 @@ std::string GenerateKeyboardParam(int key_code);
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
/**
* Return a list of available input devices that this Factory can create a new device with.
* Each returned Parampackage should have a `display` field used for display, a class field for
* backends to determine if this backend is meant to service the request and any other information
* needed to identify this in the backend later.
*/
std::vector<Common::ParamPackage> GetInputDevices();
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
* mapping for the device. This is currently only implemented for the sdl backend devices.
*/
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&);
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&);
namespace Polling {
enum class DeviceType { Button, Analog };
enum class DeviceType { Button, AnalogPreferred };
/**
* A class that can be used to get inputs from an input device like controllers without having to
@ -54,7 +74,9 @@ class DevicePoller {
public:
virtual ~DevicePoller() = default;
/// Setup and start polling for inputs, should be called before GetNextInput
virtual void Start() = 0;
/// If a device_id is provided, events should be filtered to only include events from this
/// device id
virtual void Start(std::string device_id = "") = 0;
/// Stop polling
virtual void Stop() = 0;
/**

@ -6,6 +6,7 @@
#include <memory>
#include <vector>
#include "common/param_package.h"
#include "input_common/main.h"
namespace InputCommon::Polling {
@ -22,14 +23,24 @@ public:
/// Unregisters SDL device factories and shut them down.
virtual ~State() = default;
virtual Pollers GetPollers(Polling::DeviceType type) = 0;
virtual Pollers GetPollers(Polling::DeviceType type) {
return {};
}
virtual std::vector<Common::ParamPackage> GetInputDevices() {
return {};
}
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
return {};
}
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
return {};
}
};
class NullState : public State {
public:
Pollers GetPollers(Polling::DeviceType type) override {
return {};
}
};
std::unique_ptr<State> Init();

@ -7,6 +7,8 @@
#include <cmath>
#include <functional>
#include <mutex>
#include <optional>
#include <sstream>
#include <string>
#include <thread>
#include <tuple>
@ -23,7 +25,8 @@
namespace InputCommon::SDL {
static std::string GetGUID(SDL_Joystick* joystick) {
namespace {
std::string GetGUID(SDL_Joystick* joystick) {
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
char guid_str[33];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
}
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
} // Anonymous namespace
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
auto* const sdl_state = static_cast<SDLState*>(user_data);
@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
class SDLJoystick {
public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* gamecontroller)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
sdl_controller{gamecontroller, &SDL_GameControllerClose} {}
void SetButton(int button, bool value) {
std::lock_guard lock{mutex};
@ -115,10 +121,15 @@ public:
return sdl_joystick.get();
}
void SetSDLJoystick(SDL_Joystick* joystick) {
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
sdl_controller.reset(controller);
sdl_joystick.reset(joystick);
}
SDL_GameController* GetSDLGameController() const {
return sdl_controller.get();
}
private:
struct State {
std::unordered_map<int, bool> buttons;
@ -128,6 +139,7 @@ private:
std::string guid;
int port;
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
mutable std::mutex mutex;
};
@ -136,18 +148,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
while (it->second.size() <= static_cast<std::size_t>(port)) {
auto joystick =
std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
nullptr, nullptr);
it->second.emplace_back(std::move(joystick));
}
return it->second[port];
}
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
return joystick_map[guid].emplace_back(std::move(joystick));
}
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
std::lock_guard lock{joystick_map_mutex};
@ -171,23 +184,27 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
});
if (nullptr_it != map_it->second.end()) {
// ... and map it
(*nullptr_it)->SetSDLJoystick(sdl_joystick);
(*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
return *nullptr_it;
}
// There is no SDLJoystick without a mapped SDL_Joystick
// Create a new SDLJoystick
const int port = static_cast<int>(map_it->second.size());
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller);
return map_it->second.emplace_back(std::move(joystick));
}
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller);
return joystick_map[guid].emplace_back(std::move(joystick));
}
void SDLState::InitJoystick(int joystick_index) {
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
SDL_GameController* sdl_gamecontroller = nullptr;
if (SDL_IsGameController(joystick_index)) {
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
}
if (!sdl_joystick) {
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
return;
@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) {
std::lock_guard lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) {
joystick_guid_list.begin(), joystick_guid_list.end(),
[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
if (it != joystick_guid_list.end()) {
(*it)->SetSDLJoystick(sdl_joystick);
(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
return;
}
const int port = static_cast<int>(joystick_guid_list.size());
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
joystick_guid_list.emplace_back(std::move(joystick));
}
@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
// event callback which locks the mutex again.
joystick->SetSDLJoystick(nullptr);
joystick->SetSDLJoystick(nullptr, nullptr);
}
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
@ -460,7 +477,7 @@ public:
const int port = params.Get("port", 0);
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
@ -476,8 +493,10 @@ private:
SDLState::SDLState() {
using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
analog_factory = std::make_shared<SDLAnalogFactory>(*this);
button_factory = std::make_shared<SDLButtonFactory>(*this);
RegisterFactory<AnalogDevice>("sdl", analog_factory);
RegisterFactory<ButtonDevice>("sdl", button_factory);
// If the frontend is going to manage the event loop, then we dont start one here
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
@ -485,6 +504,7 @@ SDLState::SDLState() {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
return;
}
has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
}
@ -497,7 +517,7 @@ SDLState::SDLState() {
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
std::this_thread::sleep_for(10ms);
std::this_thread::sleep_for(5ms);
}
});
}
@ -523,65 +543,233 @@ SDLState::~SDLState() {
}
}
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::scoped_lock lock(joystick_map_mutex);
std::vector<Common::ParamPackage> devices = {};
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
auto controller = joystick->GetSDLGameController();
auto joy = joystick->GetSDLJoystick();
if (controller) {
std::string name =
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", name},
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
} else if (joy) {
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", name},
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
}
}
}
return devices;
}
namespace {
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
float value = 0.1) {
Common::ParamPackage params({{"engine", "sdl"}});
params.Set("port", port);
params.Set("guid", guid);
params.Set("axis", axis);
if (value > 0) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
} else {
params.Set("direction", "-");
params.Set("threshold", "-0.5");
}
return params;
}
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
Common::ParamPackage params({{"engine", "sdl"}});
params.Set("port", port);
params.Set("guid", guid);
params.Set("button", button);
return params;
}
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) {
Common::ParamPackage params({{"engine", "sdl"}});
params.Set("port", port);
params.Set("guid", guid);
params.Set("hat", hat);
switch (value) {
case SDL_HAT_UP:
params.Set("direction", "up");
break;
case SDL_HAT_DOWN:
params.Set("direction", "down");
break;
case SDL_HAT_LEFT:
params.Set("direction", "left");
break;
case SDL_HAT_RIGHT:
params.Set("direction", "right");
break;
default:
return {};
}
return params;
}
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
Common::ParamPackage params{};
switch (event.type) {
case SDL_JOYAXISMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("axis", event.jaxis.axis);
if (event.jaxis.value > 0) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
} else {
params.Set("direction", "-");
params.Set("threshold", "-0.5");
}
params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jaxis.axis, event.jaxis.value);
break;
}
case SDL_JOYBUTTONUP: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("button", event.jbutton.button);
params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jbutton.button);
break;
}
case SDL_JOYHATMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("hat", event.jhat.hat);
switch (event.jhat.value) {
case SDL_HAT_UP:
params.Set("direction", "up");
break;
case SDL_HAT_DOWN:
params.Set("direction", "down");
break;
case SDL_HAT_LEFT:
params.Set("direction", "left");
break;
case SDL_HAT_RIGHT:
params.Set("direction", "right");
break;
default:
return {};
}
params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jhat.hat, event.jhat.value);
break;
}
}
return params;
}
namespace Polling {
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
const SDL_GameControllerButtonBind& binding) {
Common::ParamPackage out{};
switch (binding.bindType) {
case SDL_CONTROLLER_BINDTYPE_AXIS:
out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
break;
case SDL_CONTROLLER_BINDTYPE_BUTTON:
out = BuildButtonParamPackageForButton(port, guid, binding.value.button);
break;
case SDL_CONTROLLER_BINDTYPE_HAT:
out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
binding.value.hat.hat_mask);
break;
default:
break;
}
return out;
};
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
int axis_y) {
Common::ParamPackage params{};
params.Set("engine", "sdl");
params.Set("port", port);
params.Set("guid", guid);
params.Set("axis_x", axis_x);
params.Set("axis_y", axis_y);
return params;
}
} // Anonymous namespace
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton>
switch_to_sdl_button = {
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
};
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
auto controller = joystick->GetSDLGameController();
if (!controller) {
return {};
}
ButtonMapping mapping{};
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
mapping[switch_button] =
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
}
// Add the missing bindings for ZL/ZR
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis =
{
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
};
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
mapping[switch_button] =
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
}
return mapping;
}
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
auto controller = joystick->GetSDLGameController();
if (!controller) {
return {};
}
AnalogMapping mapping = {};
const auto& binding_left_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
mapping[Settings::NativeAnalog::LStick] =
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis);
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
mapping[Settings::NativeAnalog::RStick] =
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_right_x.value.axis, binding_right_y.value.axis);
return mapping;
}
namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
explicit SDLPoller(SDLState& state_) : state(state_) {}
void Start() override {
void Start(std::string device_id) override {
state.event_queue.Clear();
state.polling = true;
}
@ -601,71 +789,106 @@ public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (state.event_queue.Pop(event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
break;
}
[[fallthrough]];
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return SDLEventToButtonParamPackage(state, event);
const auto package = FromEvent(event);
if (package) {
return *package;
}
}
return {};
}
std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
break;
}
[[fallthrough]];
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return {SDLEventToButtonParamPackage(state, event)};
}
return {};
}
};
class SDLAnalogPoller final : public SDLPoller {
/**
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
* instead
*/
class SDLAnalogPreferredPoller final : public SDLPoller {
public:
explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
void Start() override {
SDLPoller::Start();
explicit SDLAnalogPreferredPoller(SDLState& state_)
: SDLPoller(state_), button_poller(state_) {}
void Start(std::string device_id) override {
SDLPoller::Start(device_id);
// Load the game controller
// Reset stored axes
analog_x_axis = -1;
analog_y_axis = -1;
analog_axes_joystick = -1;
}
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (state.event_queue.Pop(event)) {
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
// Filter out axis events that are below a threshold
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
// An analog device needs two axes, so we need to store the axis for later and wait for
// a second SDL event. The axes also must be from the same joystick.
const int axis = event.jaxis.axis;
if (analog_x_axis == -1) {
analog_x_axis = axis;
analog_axes_joystick = event.jaxis.which;
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
analog_axes_joystick == event.jaxis.which) {
analog_y_axis = axis;
// Simplify controller config by testing if game controller support is enabled.
if (event.type == SDL_JOYAXISMOTION) {
const auto axis = event.jaxis.axis;
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
const auto controller = joystick->GetSDLGameController();
if (controller) {
const auto axis_left_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
.value.axis;
const auto axis_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
.value.axis;
const auto axis_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
.value.axis;
const auto axis_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
.value.axis;
if (axis == axis_left_x || axis == axis_left_y) {
analog_x_axis = axis_left_x;
analog_y_axis = axis_left_y;
break;
} else if (axis == axis_right_x || axis == axis_right_y) {
analog_x_axis = axis_right_x;
analog_y_axis = axis_right_y;
break;
}
}
}
// If the press wasn't accepted as a joy axis, check for a button press
auto button_press = button_poller.FromEvent(event);
if (button_press) {
return *button_press;
}
}
Common::ParamPackage params;
if (analog_x_axis != -1 && analog_y_axis != -1) {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("engine", "sdl");
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("axis_x", analog_x_axis);
params.Set("axis_y", analog_y_axis);
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
analog_x_axis, analog_y_axis);
analog_x_axis = -1;
analog_y_axis = -1;
analog_axes_joystick = -1;
return params;
}
return params;
return {};
}
private:
int analog_x_axis = -1;
int analog_y_axis = -1;
SDL_JoystickID analog_axes_joystick = -1;
SDLButtonPoller button_poller;
};
} // namespace Polling
@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
Pollers pollers;
switch (type) {
case InputCommon::Polling::DeviceType::Analog:
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
case InputCommon::Polling::DeviceType::AnalogPreferred:
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
break;
case InputCommon::Polling::DeviceType::Button:
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));

@ -50,6 +50,11 @@ public:
std::atomic<bool> polling = false;
Common::SPSCQueue<SDL_Event> event_queue;
std::vector<Common::ParamPackage> GetInputDevices() override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
private:
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
@ -57,6 +62,9 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;

@ -0,0 +1,33 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "input_common/settings.h"
namespace Settings {
namespace NativeButton {
const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_lstick",
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
}};
}
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
}};
}
namespace NativeMouseButton {
const std::array<const char*, NumMouseButtons> mapping = {{
"left",
"right",
"middle",
"forward",
"back",
}};
}
} // namespace Settings

@ -0,0 +1,335 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "common/common_types.h"
namespace Settings {
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
LStick,
RStick,
L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
SL,
SR,
Home,
Screenshot,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
extern const std::array<const char*, NumButtons> mapping;
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
LStick,
RStick,
NumAnalogs,
};
constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
namespace NativeMouseButton {
enum Values {
Left,
Right,
Middle,
Forward,
Back,
NumMouseButtons,
};
constexpr int MOUSE_HID_BEGIN = Left;
constexpr int MOUSE_HID_END = NumMouseButtons;
constexpr int NUM_MOUSE_HID = NumMouseButtons;
extern const std::array<const char*, NumMouseButtons> mapping;
} // namespace NativeMouseButton
namespace NativeKeyboard {
enum Keys {
None,
Error,
A = 4,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
N0,
Enter,
Escape,
Backspace,
Tab,
Space,
Minus,
Equal,
LeftBrace,
RightBrace,
Backslash,
Tilde,
Semicolon,
Apostrophe,
Grave,
Comma,
Dot,
Slash,
CapsLockKey,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
SystemRequest,
ScrollLockKey,
Pause,
Insert,
Home,
PageUp,
Delete,
End,
PageDown,
Right,
Left,
Down,
Up,
NumLockKey,
KPSlash,
KPAsterisk,
KPMinus,
KPPlus,
KPEnter,
KP1,
KP2,
KP3,
KP4,
KP5,
KP6,
KP7,
KP8,
KP9,
KP0,
KPDot,
Key102,
Compose,
Power,
KPEqual,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
Open,
Help,
Properties,
Front,
Stop,
Repeat,
Undo,
Cut,
Copy,
Paste,
Find,
Mute,
VolumeUp,
VolumeDown,
CapsLockActive,
NumLockActive,
ScrollLockActive,
KPComma,
KPLeftParenthesis,
KPRightParenthesis,
LeftControlKey = 0xE0,
LeftShiftKey,
LeftAltKey,
LeftMetaKey,
RightControlKey,
RightShiftKey,
RightAltKey,
RightMetaKey,
MediaPlayPause,
MediaStopCD,
MediaPrevious,
MediaNext,
MediaEject,
MediaVolumeUp,
MediaVolumeDown,
MediaMute,
MediaWebsite,
MediaBack,
MediaForward,
MediaStop,
MediaFind,
MediaScrollUp,
MediaScrollDown,
MediaEdit,
MediaSleep,
MediaCoffee,
MediaRefresh,
MediaCalculator,
NumKeyboardKeys,
};
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
enum Modifiers {
LeftControl,
LeftShift,
LeftAlt,
LeftMeta,
RightControl,
RightShift,
RightAlt,
RightMeta,
CapsLock,
ScrollLock,
NumLock,
NumKeyboardMods,
};
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
} // namespace NativeKeyboard
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
enum class ControllerType {
ProController,
DualJoyconDetached,
LeftJoycon,
RightJoycon,
Handheld,
};
struct PlayerInput {
bool connected;
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
std::string lstick_mod;
std::string rstick_mod;
u32 body_color_left;
u32 body_color_right;
u32 button_color_left;
u32 button_color_right;
};
struct TouchscreenInput {
bool enabled;
std::string device;
u32 finger;
u32 diameter_x;
u32 diameter_y;
u32 rotation_angle;
};
} // namespace Settings

@ -77,10 +77,11 @@ State::State() {
std::make_unique<Client>(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp",
std::make_shared<UDPTouchFactory>(status));
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp",
std::make_shared<UDPMotionFactory>(status));
motion_factory = std::make_shared<UDPMotionFactory>(status);
touch_factory = std::make_shared<UDPTouchFactory>(status);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
}
State::~State() {
@ -88,6 +89,12 @@ State::~State() {
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
}
std::vector<Common::ParamPackage> State::GetInputDevices() {
std::vector<Common::ParamPackage> devices = {};
// TODO support binding udp devices
return devices;
}
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);

@ -5,19 +5,26 @@
#pragma once
#include <memory>
#include <vector>
#include "common/param_package.h"
namespace InputCommon::CemuhookUDP {
class Client;
class UDPMotionFactory;
class UDPTouchFactory;
class State {
public:
State();
~State();
void ReloadUDPClient();
std::vector<Common::ParamPackage> GetInputDevices();
private:
std::unique_ptr<Client> client;
std::shared_ptr<UDPMotionFactory> motion_factory;
std::shared_ptr<UDPTouchFactory> touch_factory;
};
std::unique_ptr<State> Init();

@ -39,6 +39,9 @@ add_executable(yuzu
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_debug.ui
configuration/configure_debug_controller.cpp
configuration/configure_debug_controller.h
configuration/configure_debug_controller.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_filesystem.cpp
@ -62,9 +65,9 @@ add_executable(yuzu
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
configuration/configure_input_simple.ui
configuration/configure_input_advanced.cpp
configuration/configure_input_advanced.h
configuration/configure_input_advanced.ui
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_mouse_advanced.ui

@ -6,7 +6,6 @@
#include <QKeySequence>
#include <QSettings>
#include "common/file_util.h"
#include "configure_input_simple.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
@ -32,29 +31,29 @@ Config::~Config() {
}
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J,
Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
};
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_E,
},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
Qt::Key_R,
},
}};
const int Config::default_lstick_mod = Qt::Key_E;
const int Config::default_rstick_mod = Qt::Key_R;
const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
{
Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
@ -243,10 +242,10 @@ void Config::ReadPlayerValues() {
player.connected =
ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool();
player.type = static_cast<Settings::ControllerType>(
player.controller_type = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("player_%1_type").arg(p),
static_cast<u8>(Settings::ControllerType::DualJoycon))
static_cast<u8>(Settings::ControllerType::ProController))
.toUInt());
player.body_color_left = qt_config
@ -300,12 +299,6 @@ void Config::ReadPlayerValues() {
}
}
}
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
[](const auto& player) { return player.connected; });
}
void Config::ReadDebugValues() {
@ -397,13 +390,6 @@ void Config::ReadTouchscreenValues() {
ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
}
void Config::ApplyDefaultProfileIfInputInvalid() {
if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(),
[](const Settings::PlayerInput& in) { return in.connected; })) {
ApplyInputProfileConfiguration(UISettings::values.profile_index);
}
}
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
@ -433,6 +419,8 @@ void Config::ReadControlValues() {
ReadMouseValues();
ReadTouchscreenValues();
Settings::values.vibration_enabled =
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
Settings::values.motion_device =
ReadSetting(QStringLiteral("motion_device"),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"))
@ -501,7 +489,7 @@ void Config::ReadDataStorageValues() {
Settings::values.gamecard_current_game =
ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool();
Settings::values.gamecard_path =
ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString();
ReadSetting(QStringLiteral("gamecard_path"), QString{}).toString().toStdString();
qt_config->endGroup();
}
@ -515,7 +503,7 @@ void Config::ReadDebuggingValues() {
Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool();
Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt();
Settings::values.program_args =
ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString();
ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString();
Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool();
Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool();
Settings::values.reporting_services =
@ -548,8 +536,7 @@ void Config::ReadDisabledAddOnValues() {
const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
for (int j = 0; j < d_size; ++j) {
qt_config->setArrayIndex(j);
out.push_back(
ReadSetting(QStringLiteral("d"), QStringLiteral("")).toString().toStdString());
out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
}
qt_config->endArray();
Settings::values.disabled_addons.insert_or_assign(title_id, out);
@ -788,14 +775,11 @@ void Config::ReadUIValues() {
UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool();
UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt();
UISettings::values.pause_when_in_background =
ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
UISettings::values.hide_mouse =
ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
ApplyDefaultProfileIfInputInvalid();
qt_config->endGroup();
}
@ -869,8 +853,9 @@ void Config::SavePlayerValues() {
const auto& player = Settings::values.players[p];
WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false);
WriteSetting(QStringLiteral("player_%1_type").arg(p), static_cast<u8>(player.type),
static_cast<u8>(Settings::ControllerType::DualJoycon));
WriteSetting(QStringLiteral("player_%1_type").arg(p),
static_cast<u8>(player.controller_type),
static_cast<u8>(Settings::ControllerType::ProController));
WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left,
Settings::JOYCON_BODY_NEON_BLUE);
@ -990,6 +975,7 @@ void Config::SaveControlValues() {
SaveMouseValues();
SaveTouchscreenValues();
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
@ -1036,7 +1022,7 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
WriteSetting(QStringLiteral("gamecard_path"),
QString::fromStdString(Settings::values.gamecard_path), QStringLiteral(""));
QString::fromStdString(Settings::values.gamecard_path), QString{});
qt_config->endGroup();
}
@ -1049,7 +1035,7 @@ void Config::SaveDebuggingValues() {
WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false);
WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689);
WriteSetting(QStringLiteral("program_args"),
QString::fromStdString(Settings::values.program_args), QStringLiteral(""));
QString::fromStdString(Settings::values.program_args), QString{});
WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false);
WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false);
WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
@ -1076,8 +1062,7 @@ void Config::SaveDisabledAddOnValues() {
qt_config->beginWriteArray(QStringLiteral("disabled"));
for (std::size_t j = 0; j < elem.second.size(); ++j) {
qt_config->setArrayIndex(static_cast<int>(j));
WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]),
QStringLiteral(""));
WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
}
qt_config->endArray();
++i;
@ -1266,7 +1251,6 @@ void Config::SaveUIValues() {
WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true);
WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0);
WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false);
WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0);
WriteSetting(QStringLiteral("pauseWhenInBackground"),
UISettings::values.pause_when_in_background, false);
WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false);

@ -23,7 +23,9 @@ public:
void Save();
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const int default_lstick_mod;
static const int default_rstick_mod;
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
@ -37,7 +39,6 @@ private:
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
void ApplyDefaultProfileIfInputInvalid();
// Read functions bases off the respective config section names.
void ReadAudioValues();

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>382</width>
<width>650</width>
<height>650</height>
</rect>
</property>
@ -26,13 +26,13 @@
<widget class="QListWidget" name="selectorList">
<property name="minimumSize">
<size>
<width>150</width>
<width>120</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>150</width>
<width>120</width>
<height>16777215</height>
</size>
</property>
@ -44,76 +44,121 @@
<number>0</number>
</property>
<widget class="ConfigureGeneral" name="generalTab">
<property name="accessibleName">
<string>General</string>
</property>
<attribute name="title">
<string>General</string>
</attribute>
</widget>
<widget class="ConfigureUi" name="uiTab">
<property name="accessibleName">
<string>UI</string>
</property>
<attribute name="title">
<string>Game List</string>
</attribute>
</widget>
<widget class="ConfigureSystem" name="systemTab">
<property name="accessibleName">
<string>System</string>
</property>
<attribute name="title">
<string>System</string>
</attribute>
</widget>
<widget class="ConfigureProfileManager" name="profileManagerTab">
<property name="accessibleName">
<string>Profiles</string>
</property>
<attribute name="title">
<string>Profiles</string>
</attribute>
</widget>
<widget class="ConfigureFilesystem" name="filesystemTab">
<property name="accessibleName">
<string>Filesystem</string>
</property>
<attribute name="title">
<string>Filesystem</string>
</attribute>
</widget>
<widget class="ConfigureInputSimple" name="inputTab">
<widget class="ConfigureInput" name="inputTab">
<property name="accessibleName">
<string>Controls</string>
</property>
<attribute name="title">
<string>Input</string>
<string>Controls</string>
</attribute>
</widget>
<widget class="ConfigureHotkeys" name="hotkeysTab">
<property name="accessibleName">
<string>Hotkeys</string>
</property>
<attribute name="title">
<string>Hotkeys</string>
</attribute>
</widget>
<widget class="ConfigureCpu" name="cpuTab">
<property name="accessibleName">
<string>CPU</string>
</property>
<attribute name="title">
<string>CPU</string>
</attribute>
</widget>
<widget class="ConfigureCpuDebug" name="cpuDebugTab">
<property name="accessibleName">
<string>Debug</string>
</property>
<attribute name="title">
<string>Debug</string>
</attribute>
</widget>
<widget class="ConfigureGraphics" name="graphicsTab">
<property name="accessibleName">
<string>Graphics</string>
</property>
<attribute name="title">
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
<property name="accessibleName">
<string>Advanced</string>
</property>
<attribute name="title">
<string>GraphicsAdvanced</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<property name="accessibleName">
<string>Audio</string>
</property>
<attribute name="title">
<string>Audio</string>
</attribute>
</widget>
<widget class="ConfigureDebug" name="debugTab">
<property name="accessibleName">
<string>Debug</string>
</property>
<attribute name="title">
<string>Debug</string>
</attribute>
</widget>
<widget class="ConfigureWeb" name="webTab">
<property name="accessibleName">
<string>Web</string>
</property>
<attribute name="title">
<string>Web</string>
</attribute>
</widget>
<widget class="ConfigureService" name="serviceTab">
<property name="accessibleName">
<string>Services</string>
</property>
<attribute name="title">
<string>Services</string>
</attribute>
@ -205,9 +250,9 @@
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureInputSimple</class>
<class>ConfigureInput</class>
<extends>QWidget</extends>
<header>configuration/configure_input_simple.h</header>
<header>configuration/configure_input.h</header>
<container>1</container>
</customwidget>
<customwidget>

@ -0,0 +1,39 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_configure_debug_controller.h"
#include "yuzu/configuration/configure_debug_controller.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()) {
ui->setupUi(this);
debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true);
ui->controllerLayout->addWidget(debug_controller);
connect(ui->clear_all_button, &QPushButton::clicked, this,
[this] { debug_controller->ClearAll(); });
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
[this] { debug_controller->RestoreDefaults(); });
RetranslateUI();
}
ConfigureDebugController::~ConfigureDebugController() = default;
void ConfigureDebugController::ApplyConfiguration() {
debug_controller->ApplyConfiguration();
}
void ConfigureDebugController::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureDebugController::RetranslateUI() {
ui->retranslateUi(this);
}

@ -0,0 +1,33 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include "yuzu/configuration/configure_input_player.h"
class QPushButton;
namespace Ui {
class ConfigureDebugController;
}
class ConfigureDebugController : public QDialog {
Q_OBJECT
public:
explicit ConfigureDebugController(QWidget* parent);
~ConfigureDebugController() override;
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
ConfigureInputPlayer* debug_controller;
std::unique_ptr<Ui::ConfigureDebugController> ui;
};

@ -0,0 +1,97 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureDebugController</class>
<widget class="QDialog" name="ConfigureDebugController">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>780</width>
<height>500</height>
</rect>
</property>
<property name="windowTitle">
<string>Configure Debug Controller</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>2</number>
</property>
<property name="leftMargin">
<number>9</number>
</property>
<property name="topMargin">
<number>9</number>
</property>
<property name="rightMargin">
<number>9</number>
</property>
<property name="bottomMargin">
<number>9</number>
</property>
<item>
<layout class="QHBoxLayout" name="controllerLayout"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="clear_all_button">
<property name="text">
<string>Clear</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="restore_defaults_button">
<property name="text">
<string>Defaults</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureDebugController</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>140</x>
<y>318</y>
</hint>
<hint type="destinationlabel">
<x>140</x>
<y>169</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureDebugController</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>140</x>
<y>318</y>
</hint>
<hint type="destinationlabel">
<x>140</x>
<y>169</y>
</hint>
</hints>
</connection>
</connections>
</ui>

@ -80,12 +80,12 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 6> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
{{tr("General"), {ui->generalTab, ui->hotkeysTab, ui->uiTab, ui->webTab, ui->debugTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
{tr("CPU"), {ui->cpuTab, ui->cpuDebugTab}},
{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
{tr("Audio"), {ui->audioTab}},
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
{tr("Controls"), ui->inputTab->GetSubTabs()}},
};
[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
@ -117,7 +117,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->generalTab, tr("General")},
{ui->systemTab, tr("System")},
{ui->profileManagerTab, tr("Profiles")},
{ui->inputTab, tr("Input")},
{ui->inputTab, tr("Controls")},
{ui->hotkeysTab, tr("Hotkeys")},
{ui->cpuTab, tr("CPU")},
{ui->cpuDebugTab, tr("Debug")},
@ -138,6 +138,6 @@ void ConfigureDialog::UpdateVisibleTabs() {
const QList<QWidget*> tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
for (const auto tab : tabs) {
ui->tabWidget->addTab(tab, widgets.at(tab));
ui->tabWidget->addTab(tab, tab->accessibleName());
}
}

@ -8,18 +8,32 @@
#include <QSignalBlocker>
#include <QTimer>
#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/sm/sm.h"
#include "ui_configure_input.h"
#include "ui_configure_input_advanced.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h"
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
Dialog dialog(&parent, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
} // Anonymous namespace
void OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
@ -48,97 +62,93 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
}
}
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
parent.ApplyConfiguration();
Dialog dialog(&parent, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
} // Anonymous namespace
ConfigureInput::ConfigureInput(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
players_controller = {
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
player_controllers = {
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 1, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 2, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 3, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 4, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 5, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 6, ui->consoleInputSettings),
new ConfigureInputPlayer(this, 7, ui->consoleInputSettings),
};
players_configure = {
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
player_tabs = {
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4,
ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8,
};
player_connected = {
ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
};
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
if (is_connected) {
for (std::size_t index = 0; index <= i; ++index) {
player_connected[index]->setChecked(is_connected);
}
} else {
for (std::size_t index = i; index < player_tabs.size(); ++index) {
player_connected[index]->setChecked(is_connected);
}
}
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices,
[&] { UpdateAllInputDevices(); });
connect(player_connected[i], &QCheckBox::stateChanged,
[&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); });
}
// Only the first player can choose handheld mode so connect the signal just to player 1
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
[&](bool is_handheld) { UpdateDockedState(is_handheld); });
advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced);
connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
[this] { CallConfigureDialog<ConfigureDebugController>(*this); });
connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog,
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
RetranslateUI();
LoadConfiguration();
UpdateUIEnabled();
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureInput::RestoreDefaults);
for (auto* enabled : players_controller) {
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInput::UpdateUIEnabled);
}
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::UpdateUIEnabled);
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInput::UpdateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
connect(players_configure[i], &QPushButton::clicked, this,
[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
}
connect(ui->handheld_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
connect(ui->mouse_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
}
ConfigureInput::~ConfigureInput() = default;
QList<QWidget*> ConfigureInput::GetSubTabs() const {
return {
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced,
};
}
void ConfigureInput::ApplyConfiguration() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto controller_type_index = players_controller[i]->currentIndex();
Settings::values.players[i].connected = controller_type_index != 0;
if (controller_type_index > 0) {
Settings::values.players[i].type =
static_cast<Settings::ControllerType>(controller_type_index - 1);
} else {
Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
}
for (auto controller : player_controllers) {
controller->ApplyConfiguration();
}
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
Settings::values.use_docked_mode = ui->radioDocked->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected = ui->handheld_connected->isChecked();
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
}
void ConfigureInput::changeEvent(QEvent* event) {
@ -146,94 +156,63 @@ void ConfigureInput::changeEvent(QEvent* event) {
RetranslateUI();
}
QDialog::changeEvent(event);
QWidget::changeEvent(event);
}
void ConfigureInput::RetranslateUI() {
ui->retranslateUi(this);
RetranslateControllerComboBoxes();
}
void ConfigureInput::RetranslateControllerComboBoxes() {
for (auto* controller_box : players_controller) {
[[maybe_unused]] const QSignalBlocker blocker(controller_box);
controller_box->clear();
controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
tr("Single Right Joycon"), tr("Single Left Joycon")});
}
LoadPlayerControllerIndices();
}
void ConfigureInput::UpdateUIEnabled() {
bool hit_disabled = false;
for (auto* player : players_controller) {
player->setDisabled(hit_disabled);
if (hit_disabled) {
player->setCurrentIndex(0);
}
if (!hit_disabled && player->currentIndex() == 0) {
hit_disabled = true;
}
}
for (std::size_t i = 0; i < players_controller.size(); ++i) {
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
}
ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
void ConfigureInput::LoadConfiguration() {
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
[](const auto& player) { return player.connected; });
LoadPlayerControllerIndices();
UpdateDockedState(Settings::values.players[0].controller_type ==
Settings::ControllerType::Handheld);
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
ui->handheld_connected->setChecked(
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected);
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
UpdateUIEnabled();
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
}
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto connected = Settings::values.players[i].connected;
players_controller[i]->setCurrentIndex(
connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
for (std::size_t i = 0; i < player_connected.size(); ++i) {
const auto connected = Settings::values.players[i].connected ||
(i == 0 && Settings::values.players[8].connected);
player_connected[i]->setChecked(connected);
}
}
void ConfigureInput::ClearAll() {
// We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings
auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->ClearAll();
}
void ConfigureInput::RestoreDefaults() {
players_controller[0]->setCurrentIndex(2);
// We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings
auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->RestoreDefaults();
for (std::size_t i = 1; i < players_controller.size(); ++i) {
players_controller[i]->setCurrentIndex(0);
}
ui->use_docked_mode->setCheckState(Qt::Unchecked);
ui->handheld_connected->setCheckState(Qt::Unchecked);
ui->mouse_enabled->setCheckState(Qt::Unchecked);
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
ui->debug_enabled->setCheckState(Qt::Unchecked);
ui->touchscreen_enabled->setCheckState(Qt::Checked);
UpdateUIEnabled();
ui->radioDocked->setChecked(true);
ui->radioUndocked->setChecked(false);
ui->vibrationGroup->setChecked(true);
}
void ConfigureInput::UpdateDockedState(bool is_handheld) {
// If the controller type is handheld only, disallow changing docked mode
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
ui->radioDocked->setChecked(Settings::values.use_docked_mode);
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
// If its handheld only, force docked mode off (since you can't play handheld in a dock)
if (is_handheld) {
ui->radioUndocked->setChecked(true);
}
}
void ConfigureInput::UpdateAllInputDevices() {
for (const auto& player : player_controllers) {
player->UpdateInputDevices();
}
}

@ -10,11 +10,14 @@
#include <QDialog>
#include <QKeyEvent>
#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
#include "ui_configure_input.h"
class QPushButton;
class QString;
class QTimer;
class QCheckBox;
namespace Ui {
class ConfigureInput;
@ -22,22 +25,25 @@ class ConfigureInput;
void OnDockedModeChanged(bool last_state, bool new_state);
class ConfigureInput : public QDialog {
class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
~ConfigureInput() override;
/// Save all button configurations to settings file
/// Save all button configurations to settings file.
void ApplyConfiguration();
QList<QWidget*> GetSubTabs() const;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void RetranslateControllerComboBoxes();
void ClearAll();
void UpdateUIEnabled();
void UpdateDockedState(bool is_handheld);
void UpdateAllInputDevices();
/// Load configuration settings.
void LoadConfiguration();
@ -48,6 +54,8 @@ private:
std::unique_ptr<Ui::ConfigureInput> ui;
std::array<QComboBox*, 8> players_controller;
std::array<QPushButton*, 8> players_configure;
std::array<ConfigureInputPlayer*, 8> player_controllers;
std::array<QWidget*, 8> player_tabs;
std::array<QCheckBox*, 8> player_connected;
ConfigureInputAdvanced* advanced;
};

File diff suppressed because it is too large Load Diff

@ -0,0 +1,169 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QColorDialog>
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_input_advanced.h"
#include "yuzu/configuration/configure_input_advanced.h"
ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureInputAdvanced) {
ui->setupUi(this);
controllers_color_buttons = {{
{
ui->player1_left_body_button,
ui->player1_left_buttons_button,
ui->player1_right_body_button,
ui->player1_right_buttons_button,
},
{
ui->player2_left_body_button,
ui->player2_left_buttons_button,
ui->player2_right_body_button,
ui->player2_right_buttons_button,
},
{
ui->player3_left_body_button,
ui->player3_left_buttons_button,
ui->player3_right_body_button,
ui->player3_right_buttons_button,
},
{
ui->player4_left_body_button,
ui->player4_left_buttons_button,
ui->player4_right_body_button,
ui->player4_right_buttons_button,
},
{
ui->player5_left_body_button,
ui->player5_left_buttons_button,
ui->player5_right_body_button,
ui->player5_right_buttons_button,
},
{
ui->player6_left_body_button,
ui->player6_left_buttons_button,
ui->player6_right_body_button,
ui->player6_right_buttons_button,
},
{
ui->player7_left_body_button,
ui->player7_left_buttons_button,
ui->player7_right_body_button,
ui->player7_right_buttons_button,
},
{
ui->player8_left_body_button,
ui->player8_left_buttons_button,
ui->player8_right_body_button,
ui->player8_right_buttons_button,
},
}};
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& color_buttons = controllers_color_buttons[player_idx];
for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
connect(color_buttons[button_idx], &QPushButton::clicked, this,
[this, player_idx, button_idx] {
OnControllerButtonClick(static_cast<int>(player_idx),
static_cast<int>(button_idx));
});
}
}
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallDebugControllerDialog(); });
connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallTouchscreenConfigDialog(); });
LoadConfiguration();
}
ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_idx) {
const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
if (!new_bg_color.isValid()) {
return;
}
controllers_colors[player_idx][button_idx] = new_bg_color;
controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
QStringLiteral("background-color: %1; min-width: 55px;")
.arg(controllers_colors[player_idx][button_idx].name()));
}
void ConfigureInputAdvanced::ApplyConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players[player_idx];
std::array<u32, 4> colors{};
std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
colors.begin(), [](QColor color) { return color.rgb(); });
player.body_color_left = colors[0];
player.button_color_left = colors[1];
player.body_color_right = colors[2];
player.button_color_right = colors[3];
}
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players[player_idx];
std::array<u32, 4> colors = {
player.body_color_left,
player.button_color_left,
player.body_color_right,
player.button_color_right,
};
std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
[](u32 rgb) { return QColor::fromRgb(rgb); });
for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
QStringLiteral("background-color: %1; min-width: 55px;")
.arg(controllers_colors[player_idx][button_idx].name()));
}
}
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
UpdateUIEnabled();
}
void ConfigureInputAdvanced::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureInputAdvanced::UpdateUIEnabled() {
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}

@ -0,0 +1,44 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
class QColor;
class QPushButton;
namespace Ui {
class ConfigureInputAdvanced;
}
class ConfigureInputAdvanced : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
~ConfigureInputAdvanced() override;
void ApplyConfiguration();
signals:
void CallDebugControllerDialog();
void CallMouseConfigDialog();
void CallTouchscreenConfigDialog();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void UpdateUIEnabled();
void OnControllerButtonClick(int player_idx, int button_idx);
void LoadConfiguration();
std::unique_ptr<Ui::ConfigureInputAdvanced> ui;
std::array<std::array<QColor, 4>, 8> controllers_colors;
std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
};

File diff suppressed because it is too large Load Diff

@ -5,38 +5,86 @@
#include <algorithm>
#include <memory>
#include <utility>
#include <QColorDialog>
#include <QGridLayout>
#include <QInputDialog>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
#include "core/core.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
constexpr std::size_t HANDHELD_INDEX = 8;
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
"modifier",
}};
static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
const int index1 = grid->indexOf(item);
const int index2 = grid->indexOf(onTopOf);
int row, column, rowSpan, columnSpan;
grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
grid->takeAt(index1);
grid->addWidget(item, row, column, rowSpan, columnSpan);
namespace {
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
bool connected) {
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad =
sm.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
static QString GetKeyName(int key_code) {
/// Maps the controller type combobox index to Controller Type enum
constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
switch (index) {
case 0:
default:
return Settings::ControllerType::ProController;
case 1:
return Settings::ControllerType::DualJoyconDetached;
case 2:
return Settings::ControllerType::LeftJoycon;
case 3:
return Settings::ControllerType::RightJoycon;
case 4:
return Settings::ControllerType::Handheld;
}
}
/// Maps the Controller Type enum to controller type combobox index
constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
default:
return 0;
case Settings::ControllerType::DualJoyconDetached:
return 1;
case Settings::ControllerType::LeftJoycon:
return 2;
case Settings::ControllerType::RightJoycon:
return 3;
case Settings::ControllerType::Handheld:
return 4;
}
}
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
@ -51,9 +99,16 @@ static QString GetKeyName(int key_code) {
}
}
static void SetAnalogButton(const Common::ParamPackage& input_param,
Common::ParamPackage& analog_param, const std::string& button_name) {
if (analog_param.Get("engine", "") != "analog_from_button") {
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
analog_param = input_param;
return;
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
analog_param = {
{"engine", "analog_from_button"},
};
@ -61,7 +116,7 @@ static void SetAnalogButton(const Common::ParamPackage& input_param,
analog_param.Set(button_name, input_param.Serialize());
}
static QString ButtonToText(const Common::ParamPackage& param) {
QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@ -111,7 +166,7 @@ static QString ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("[unknown]");
}
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@ -161,22 +216,24 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
}
return QObject::tr("[unknown]");
}
} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row, bool debug)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
debug(debug), timeout_timer(std::make_unique<QTimer>()),
poll_timer(std::make_unique<QTimer>()) {
poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
ui->buttonLStickMod, ui->buttonRStickMod,
};
analog_map_buttons = {{
@ -185,208 +242,159 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
ui->buttonLStickMod,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
ui->buttonRStickMod,
},
}};
debug_hidden = {
ui->buttonSL, ui->labelSL,
ui->buttonSR, ui->labelSR,
ui->buttonLStick, ui->labelLStickPressed,
ui->buttonRStick, ui->labelRStickPressed,
ui->buttonHome, ui->labelHome,
ui->buttonScreenshot, ui->labelScreenshot,
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param,
int default_val) {
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button,
[=, this](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX
// controllers. Analog triggers (from controllers like the XBOX
// controller) would not work due to a different range of their
// signals (from 0 to 255 on analog triggers instead of -32768 to
// 32768 on analog joysticks). The SDL driver misinterprets analog
// triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of
// the analog triggers of the GameCube controller.
if (button == ui->buttonZL || button == ui->buttonZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
(*param) = std::move(params);
},
InputCommon::Polling::DeviceType::Button);
});
};
auto layout = Settings::values.players[player_index].type;
if (debug)
layout = Settings::ControllerType::DualJoycon;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoycon:
layout_hidden = {
ui->buttonSL,
ui->labelSL,
ui->buttonSR,
ui->labelSR,
};
break;
case Settings::ControllerType::LeftJoycon:
layout_hidden = {
ui->right_body_button,
ui->right_buttons_button,
ui->right_body_label,
ui->right_buttons_label,
ui->buttonR,
ui->labelR,
ui->buttonZR,
ui->labelZR,
ui->labelHome,
ui->buttonHome,
ui->buttonPlus,
ui->labelPlus,
ui->RStick,
ui->faceButtons,
};
break;
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->left_body_button, ui->left_buttons_button,
ui->left_body_label, ui->left_buttons_label,
ui->buttonL, ui->labelL,
ui->buttonZL, ui->labelZL,
ui->labelScreenshot, ui->buttonScreenshot,
ui->buttonMinus, ui->labelMinus,
ui->LStick, ui->Dpad,
};
break;
}
if (debug || layout == Settings::ControllerType::ProController) {
ui->controller_color->hide();
} else {
if (layout == Settings::ControllerType::LeftJoycon ||
layout == Settings::ControllerType::RightJoycon) {
ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
LayerGridElements(ui->buttons, ui->misc, ui->RStick);
LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
}
}
for (auto* widget : layout_hidden)
widget->setVisible(false);
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
analog_map_deadzone_and_modifier_slider = {ui->sliderLStickDeadzoneAndModifier,
ui->sliderRStickDeadzoneAndModifier};
analog_map_deadzone_and_modifier_slider_label = {ui->labelLStickDeadzoneAndModifier,
ui->labelRStickDeadzoneAndModifier};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button_map[button_id],
[=, this](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
// Analog triggers (from controllers like the XBOX controller) would not
// work due to a different range of their signals (from 0 to 255 on
// analog triggers instead of -32768 to 32768 on analog joysticks). The
// SDL driver misinterprets analog triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of the
// analog triggers of the GameCube controller.
if (button_id == Settings::NativeButton::ZL ||
button_id == Settings::NativeButton::ZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
buttons_param[button_id] = std::move(params);
},
InputCommon::Polling::DeviceType::Button);
});
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
Config::default_buttons[button_id]);
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
// Handle clicks for the modifier buttons as well.
ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_lstick_mod);
ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_rstick_mod);
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_buttons[analog_id][sub_button_id],
[=, this](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
SetAnalogParam(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::Button);
InputCommon::Polling::DeviceType::AnalogPreferred);
});
connect(analog_button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
});
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
menu_location));
});
}
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=, this] {
if (QMessageBox::information(
this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
HandleClick(
analog_map_stick[analog_id],
[=, this](const Common::ParamPackage& params) {
analogs_param[analog_id] = params;
},
InputCommon::Polling::DeviceType::Analog);
}
connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_modifier_button[analog_id],
[=, this](const Common::ParamPackage& params) {
SetAnalogParam(params, analogs_param[analog_id], "modifier");
},
InputCommon::Polling::DeviceType::AnalogPreferred);
});
connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged,
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
const float slider_value =
analog_map_deadzone_and_modifier_slider[analog_id]->value();
if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
analogs_param[analog_id].Get("engine", "") == "gcpad") {
analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
tr("Deadzone: %1%").arg(slider_value));
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
} else {
analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
tr("Modifier Scale: %1%").arg(slider_value));
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
}
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
});
}
// Player Connected checkbox
connect(ui->groupConnectedController, &QGroupBox::toggled,
[&](bool checked) { emit Connected(checked); });
// Set up controller type. Only Player 1 can choose Handheld.
ui->comboControllerType->clear();
QStringList controller_types = {
QStringLiteral("Pro Controller"),
QStringLiteral("Dual Joycons"),
QStringLiteral("Left Joycon"),
QStringLiteral("Right Joycon"),
};
if (player_index == 0) {
controller_types.append(QStringLiteral("Handheld"));
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[&](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Settings::ControllerType::Handheld);
});
}
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
// The Debug Controller can only choose the Pro Controller.
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
ui->groupConnectedController->setCheckable(false);
QStringList debug_controller_types = {
QStringLiteral("Pro Controller"),
};
ui->comboControllerType->addItems(debug_controller_types);
} else {
ui->comboControllerType->addItems(controller_types);
}
UpdateControllerIcon();
UpdateControllerAvailableButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [&](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged),
[&] { UpdateMappingWithDefaults(); });
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
UpdateInputDevices();
connect(ui->buttonRefreshDevices, &QPushButton::clicked, [&] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
@ -416,20 +424,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
});
controller_color_buttons = {
ui->left_body_button,
ui->left_buttons_button,
ui->right_body_button,
ui->right_buttons_button,
};
for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
connect(controller_color_buttons[i], &QPushButton::clicked, this,
[this, i] { OnControllerButtonClick(static_cast<int>(i)); });
}
LoadConfiguration();
resize(0, 0);
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
@ -438,27 +433,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::ApplyConfiguration() {
auto& buttons =
debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
auto& analogs =
debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
auto& player = Settings::values.players[player_index];
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
if (debug)
if (debug) {
return;
}
std::array<u32, 4> colors{};
std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
[](QColor color) { return color.rgb(); });
player.controller_type =
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
player.connected = ui->groupConnectedController->isChecked();
Settings::values.players[player_index].body_color_left = colors[0];
Settings::values.players[player_index].button_color_left = colors[1];
Settings::values.players[player_index].body_color_right = colors[2];
Settings::values.players[player_index].button_color_right = colors[3];
// Player 2-8
if (player_index != 0) {
UpdateController(player.controller_type, player_index, player.connected);
return;
}
// Player 1 and Handheld
auto& handheld = Settings::values.players[HANDHELD_INDEX];
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld = player;
handheld.connected = ui->groupConnectedController->isChecked();
player.connected = false; // Disconnect Player 1
} else {
player.connected = ui->groupConnectedController->isChecked();
handheld.connected = false; // Disconnect Handheld
}
UpdateController(player.controller_type, player_index, player.connected);
UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected);
}
void ConfigureInputPlayer::changeEvent(QEvent* event) {
@ -466,24 +477,16 @@ void ConfigureInputPlayer::changeEvent(QEvent* event) {
RetranslateUI();
}
QDialog::changeEvent(event);
QWidget::changeEvent(event);
}
void ConfigureInputPlayer::RetranslateUI() {
ui->retranslateUi(this);
UpdateButtonLabels();
}
void ConfigureInputPlayer::OnControllerButtonClick(int i) {
const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
if (!new_bg_color.isValid())
return;
controller_colors[i] = new_bg_color;
controller_color_buttons[i]->setStyleSheet(
QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
UpdateUI();
}
void ConfigureInputPlayer::LoadConfiguration() {
auto& player = Settings::values.players[player_index];
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
@ -492,56 +495,53 @@ void ConfigureInputPlayer::LoadConfiguration() {
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
} else {
std::transform(Settings::values.players[player_index].buttons.begin(),
Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.players[player_index].analogs.begin(),
Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
UpdateButtonLabels();
UpdateUI();
if (debug)
if (debug) {
return;
}
std::array<u32, 4> colors = {
Settings::values.players[player_index].body_color_left,
Settings::values.players[player_index].button_color_left,
Settings::values.players[player_index].body_color_right,
Settings::values.players[player_index].button_color_right,
};
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
ui->groupConnectedController->setChecked(
player.connected ||
(player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
}
std::transform(colors.begin(), colors.end(), controller_colors.begin(),
[](u32 rgb) { return QColor::fromRgb(rgb); });
for (std::size_t i = 0; i < colors.size(); ++i) {
controller_color_buttons[i]->setStyleSheet(
QStringLiteral("QPushButton { background-color: %1 }")
.arg(controller_colors[i].name()));
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = InputCommon::GetInputDevices();
ui->comboDevices->clear();
for (auto device : input_devices) {
ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
void ConfigureInputPlayer::RestoreDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
// Reset Buttons
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
// Reset Analogs
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
UpdateButtonLabels();
ApplyConfiguration();
UpdateUI();
UpdateInputDevices();
ui->comboControllerType->setCurrentIndex(0);
}
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr || !button->isEnabled()) {
continue;
@ -550,8 +550,8 @@ void ConfigureInputPlayer::ClearAll() {
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr || !analog_button->isEnabled()) {
continue;
@ -561,17 +561,17 @@ void ConfigureInputPlayer::ClearAll() {
}
}
UpdateButtonLabels();
ApplyConfiguration();
UpdateUI();
UpdateInputDevices();
}
void ConfigureInputPlayer::UpdateButtonLabels() {
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
@ -581,52 +581,75 @@ void ConfigureInputPlayer::UpdateButtonLabels() {
analog_button->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
const auto modifier_label = analog_map_modifier_label[analog_id];
const auto modifier_slider = analog_map_modifier_slider[analog_id];
const auto range_groupbox = analog_map_range_groupbox[analog_id];
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
auto& param = analogs_param[analog_id];
auto* const analog_stick_slider = analog_map_deadzone_and_modifier_slider[analog_id];
auto* const analog_stick_slider_label =
analog_map_deadzone_and_modifier_slider_label[analog_id];
const bool is_controller =
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
if (param.Has("engine")) {
if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") {
if (!param.Has("deadzone")) {
param.Set("deadzone", 0.1f);
}
analog_stick_slider->setValue(static_cast<int>(param.Get("deadzone", 0.1f) * 100));
if (analog_stick_slider->value() == 0) {
analog_stick_slider_label->setText(tr("Deadzone: 0%"));
}
} else {
if (!param.Has("modifier_scale")) {
param.Set("modifier_scale", 0.5f);
}
analog_stick_slider->setValue(
static_cast<int>(param.Get("modifier_scale", 0.5f) * 100));
if (analog_stick_slider->value() == 0) {
analog_stick_slider_label->setText(tr("Modifier Scale: 0%"));
}
if (is_controller) {
if (!param.Has("deadzone")) {
param.Set("deadzone", 0.1f);
}
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
if (!param.Has("range")) {
param.Set("range", 1.0f);
}
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
if (!param.Has("modifier_scale")) {
param.Set("modifier_scale", 0.5f);
}
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
}
deadzone_label->setVisible(is_controller);
deadzone_slider->setVisible(is_controller);
modifier_groupbox->setVisible(!is_controller);
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
}
}
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() < 2) {
return;
}
const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mapping = InputCommon::GetButtonMappingForDevice(device);
auto analog_mapping = InputCommon::GetAnalogMappingForDevice(device);
for (int i = 0; i < buttons_param.size(); ++i) {
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
}
for (int i = 0; i < analogs_param.size(); ++i) {
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
}
UpdateUI();
}
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
button->setText(tr("[press key]"));
button->setText(tr("[waiting]"));
button->setFocus();
// Keyboard keys can only be used as button devices
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
if (want_keyboard_keys) {
const auto iter = std::find(button_map.begin(), button_map.end(), button);
ASSERT(iter != button_map.end());
const auto index = std::distance(button_map.begin(), iter);
ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
}
// The first two input devices are always Any and Keyboard. If the user filtered to a
// controller, then they don't want keyboard input
want_keyboard_keys = ui->comboDevices->currentIndex() < 2;
input_setter = new_input_setter;
@ -636,20 +659,17 @@ void ConfigureInputPlayer::HandleClick(
poller->Start();
}
grabKeyboard();
grabMouse();
if (type == InputCommon::Polling::DeviceType::Button) {
InputCommon::GetGCButtons()->BeginConfiguration();
} else {
InputCommon::GetGCAnalogs()->BeginConfiguration();
}
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
releaseKeyboard();
releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
@ -663,7 +683,7 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
(*input_setter)(params);
}
UpdateButtonLabels();
UpdateUI();
input_setter = std::nullopt;
}
@ -683,3 +703,114 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
}
SetPollingResult({}, true);
}
void ConfigureInputPlayer::UpdateControllerIcon() {
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
// "nonstandard" to use an image through the icon support)
QString stylesheet{};
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
stylesheet = QStringLiteral("image: url(:/controller/pro_controller%0)");
break;
case Settings::ControllerType::DualJoyconDetached:
stylesheet = QStringLiteral("image: url(:/controller/dual_joycon%0)");
break;
case Settings::ControllerType::LeftJoycon:
stylesheet = QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
break;
case Settings::ControllerType::RightJoycon:
stylesheet = QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
break;
case Settings::ControllerType::Handheld:
stylesheet = QStringLiteral("image: url(:/controller/handheld%0)");
break;
default:
break;
}
const QString theme = [this] {
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
return QStringLiteral("_dark");
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
return QStringLiteral("_midnight");
} else {
return QString{};
}
}();
ui->controllerFrame->setStyleSheet(stylesheet.arg(theme));
}
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::DualJoyconDetached;
}
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
const std::vector<QWidget*> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
for (auto* widget : layout_show) {
widget->show();
}
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Settings::ControllerType::ProController:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Settings::ControllerType::LeftJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
break;
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
};
break;
}
for (auto* widget : layout_hidden) {
widget->hide();
}
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
}
QWidget::showEvent(event);
ui->main->addWidget(bottom_row);
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
}

@ -15,11 +15,17 @@
#include "common/param_package.h"
#include "core/settings.h"
#include "ui_configure_input.h"
#include "yuzu/uisettings.h"
class QCheckBox;
class QKeyEvent;
class QLabel;
class QPushButton;
class QSlider;
class QSpinBox;
class QString;
class QTimer;
class QWidget;
namespace InputCommon::Polling {
class DevicePoller;
@ -30,43 +36,73 @@ namespace Ui {
class ConfigureInputPlayer;
}
class ConfigureInputPlayer : public QDialog {
class ConfigureInputPlayer : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file
/// Save all button configurations to settings file.
void ApplyConfiguration();
/// Update the input devices combobox.
void UpdateInputDevices();
/// Restore all buttons to their default values.
void RestoreDefaults();
/// Clear all input configuration.
void ClearAll();
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
signals:
/// Emitted when this controller is connected by the user.
void Connected(bool connected);
/// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
void HandheldStateChanged(bool is_handheld);
/// Emitted when the input devices combobox is being refreshed.
void RefreshInputDevices();
protected:
void showEvent(QShowEvent* event) override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void OnControllerButtonClick(int i);
/// Load configuration settings.
void LoadConfiguration();
/// Restore all buttons to their default values.
void RestoreDefaults();
/// Clear all input configuration
void ClearAll();
/// Update UI to reflect current configuration.
void UpdateButtonLabels();
/// Called when the button was pressed.
void HandleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
/// Update UI to reflect current configuration.
void UpdateUI();
/// Update the controller selection combobox
void UpdateControllerCombobox();
/// Update the current controller icon.
void UpdateControllerIcon();
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();
std::unique_ptr<Ui::ConfigureInputPlayer> ui;
std::size_t player_index;
@ -75,32 +111,38 @@ private:
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
// Adds room for two extra push buttons LStick Modifier and RStick Modifier.
static constexpr int BUTTON_MAP_COUNT = Settings::NativeButton::NumButtons + 2;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
std::array<QPushButton*, BUTTON_MAP_COUNT> button_map;
/// Extra buttons for the modifiers.
Common::ParamPackage lstick_mod;
Common::ParamPackage rstick_mod;
std::vector<QWidget*> debug_hidden;
std::vector<QWidget*> layout_hidden;
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, and modifier, respectively.
/// A group of four QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, respectively.
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
/// Analog inputs are also represented each with a single button, used to configure with an
/// actual analog stick
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs>
analog_map_deadzone_and_modifier_slider;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs>
analog_map_deadzone_and_modifier_slider_label;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_button;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
@ -110,6 +152,12 @@ private:
/// keyboard events are ignored.
bool want_keyboard_keys = false;
std::array<QPushButton*, 4> controller_color_buttons;
std::array<QColor, 4> controller_colors;
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can usue this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
/// Bottom row is where console wide settings are held, and its "owned" by the parent
/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
/// parent of the widget to this widget (but thats fine).
QWidget* bottom_row;
};

File diff suppressed because it is too large Load Diff

@ -1,152 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <tuple>
#include "ui_configure_input_simple.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_simple.h"
#include "yuzu/uisettings.h"
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
caller->ApplyConfiguration();
Dialog dialog(caller, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
// OnProfileSelect functions should (when applicable):
// - Set controller types
// - Set controller enabled
// - Set docked mode
// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
//
// OnProfileSelect function should NOT however:
// - Reset any button mappings
// - Open any dialogs
// - Block in any way
constexpr std::size_t PLAYER_0_INDEX = 0;
constexpr std::size_t HANDHELD_INDEX = 8;
void HandheldOnProfileSelect() {
Settings::values.players[HANDHELD_INDEX].connected = true;
Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
Settings::values.players[player].connected = false;
}
Settings::values.use_docked_mode = false;
Settings::values.keyboard_enabled = false;
Settings::values.mouse_enabled = false;
Settings::values.debug_pad_enabled = false;
Settings::values.touchscreen.enabled = true;
}
void DualJoyconsDockedOnProfileSelect() {
Settings::values.players[PLAYER_0_INDEX].connected = true;
Settings::values.players[PLAYER_0_INDEX].type = Settings::ControllerType::DualJoycon;
for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
Settings::values.players[player].connected = false;
}
Settings::values.use_docked_mode = true;
Settings::values.keyboard_enabled = false;
Settings::values.mouse_enabled = false;
Settings::values.debug_pad_enabled = false;
Settings::values.touchscreen.enabled = true;
}
// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
// is clicked)
using InputProfile = std::tuple<const char*, void (*)(), void (*)(ConfigureInputSimple*)>;
constexpr std::array<InputProfile, 3> INPUT_PROFILES{{
{QT_TR_NOOP("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
}},
{QT_TR_NOOP("Single Player - Dual Joycons - Docked"), DualJoyconsDockedOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, PLAYER_0_INDEX, false);
}},
{QT_TR_NOOP("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
}};
} // namespace
void ApplyInputProfileConfiguration(int profile_index) {
std::get<1>(
INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
}
ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
ui->setupUi(this);
for (const auto& profile : INPUT_PROFILES) {
const QString label = tr(std::get<0>(profile));
ui->profile_combobox->addItem(label, label);
}
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInputSimple::OnSelectProfile);
connect(ui->profile_configure, &QPushButton::clicked, this, &ConfigureInputSimple::OnConfigure);
LoadConfiguration();
}
ConfigureInputSimple::~ConfigureInputSimple() = default;
void ConfigureInputSimple::ApplyConfiguration() {
auto index = ui->profile_combobox->currentIndex();
// Make the stored index for "Custom" very large so that if new profiles are added it
// doesn't change.
if (index >= static_cast<int>(INPUT_PROFILES.size() - 1)) {
index = std::numeric_limits<int>::max();
}
UISettings::values.profile_index = index;
}
void ConfigureInputSimple::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputSimple::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureInputSimple::LoadConfiguration() {
const auto index = UISettings::values.profile_index;
if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0) {
ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
} else {
ui->profile_combobox->setCurrentIndex(index);
}
}
void ConfigureInputSimple::OnSelectProfile(int index) {
const auto old_docked = Settings::values.use_docked_mode;
ApplyInputProfileConfiguration(index);
OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
}
void ConfigureInputSimple::OnConfigure() {
std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
}

@ -1,43 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInputSimple;
}
// Used by configuration loader to apply a profile if the input is invalid.
void ApplyInputProfileConfiguration(int profile_index);
class ConfigureInputSimple : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputSimple(QWidget* parent = nullptr);
~ConfigureInputSimple() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
/// Load configuration settings.
void LoadConfiguration();
void OnSelectProfile(int index);
void OnConfigure();
std::unique_ptr<Ui::ConfigureInputSimple> ui;
};

@ -1,97 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureInputSimple</class>
<widget class="QWidget" name="ConfigureInputSimple">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>473</width>
<height>685</height>
</rect>
</property>
<property name="windowTitle">
<string>ConfigureInputSimple</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="gridGroupBox">
<property name="title">
<string>Profile</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="2">
<widget class="QPushButton" name="profile_configure">
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
<item row="1" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="3">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="profile_combobox">
<property name="minimumSize">
<size>
<width>250</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QLabel" name="label">
<property name="text">
<string>Choose a controller configuration:</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

@ -205,15 +205,11 @@ void ConfigureMouseAdvanced::HandleClick(
poller->Start();
}
grabKeyboard();
grabMouse();
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) {
releaseKeyboard();
releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {

@ -6,13 +6,18 @@
<rect>
<x>0</x>
<y>0</y>
<width>250</width>
<height>261</height>
<width>310</width>
<height>193</height>
</rect>
</property>
<property name="windowTitle">
<string>Configure Mouse</string>
</property>
<property name="styleSheet">
<string notr="true">QPushButton {
min-width: 55px;
}</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="gridGroupBox">
@ -20,81 +25,33 @@
<string>Mouse Buttons</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="4">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="3">
<layout class="QVBoxLayout" name="verticalLayout_4">
<item row="3" column="5">
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QLabel" name="label_3">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Right:</string>
<string>Forward:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="right_button">
<widget class="QPushButton" name="forward_button">
<property name="minimumSize">
<size>
<width>75</width>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Middle:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="middle_button">
<property name="text">
<string/>
</property>
@ -123,6 +80,12 @@
</item>
<item>
<widget class="QPushButton" name="back_button">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
</property>
@ -147,7 +110,7 @@
<widget class="QPushButton" name="left_button">
<property name="minimumSize">
<size>
<width>75</width>
<width>57</width>
<height>0</height>
</size>
</property>
@ -158,21 +121,33 @@
</item>
</layout>
</item>
<item row="3" column="3">
<layout class="QVBoxLayout" name="verticalLayout_6">
<item row="0" column="3">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_5">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Forward:</string>
<string>Middle:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="forward_button">
<widget class="QPushButton" name="middle_button">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string/>
</property>
@ -180,6 +155,98 @@
</item>
</layout>
</item>
<item row="0" column="6">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="5">
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="right_button">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="2">
<spacer name="horizontalSpacer_4">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="4">
<spacer name="horizontalSpacer_5">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
@ -187,15 +254,39 @@
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QPushButton" name="buttonClearAll">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Clear All</string>
<string>Clear</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRestoreDefaults">
<property name="minimumSize">
<size>
<width>57</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Restore Defaults</string>
<string>Defaults</string>
</property>
</widget>
</item>
@ -206,21 +297,24 @@
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>

@ -16,4 +16,5 @@ const Themes themes{{
}};
Values values = {};
} // namespace UISettings

@ -13,6 +13,7 @@
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
#include "core/settings.h"
namespace UISettings {
@ -87,9 +88,6 @@ struct Values {
// logging
bool show_console;
// Controllers
int profile_index;
// Game List
bool show_add_ons;
uint32_t icon_size;
@ -100,6 +98,7 @@ struct Values {
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);

@ -288,6 +288,8 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
Settings::values.vibration_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =

@ -75,6 +75,7 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = "";
}
Settings::values.vibration_enabled = true;
Settings::values.touchscreen.enabled = "";
Settings::values.touchscreen.device = "";
Settings::values.touchscreen.finger = 0;