mirror of https://git.suyu.dev/suyu/suyu
input_common: Rewrite touch
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00834b84dd
commit
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/param_package.h"
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#include "input_common/drivers/touch_screen.h"
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namespace InputCommon {
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TouchScreen::TouchScreen(const std::string input_engine_) : InputEngine(input_engine_) {
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PreSetController(identifier);
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}
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void TouchScreen::TouchMoved(float x, float y, std::size_t finger) {
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if (finger >= 16) {
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return;
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}
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TouchPressed(x, y, finger);
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}
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void TouchScreen::TouchPressed(float x, float y, std::size_t finger) {
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if (finger >= 16) {
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return;
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}
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SetButton(identifier, static_cast<int>(finger), true);
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SetAxis(identifier, static_cast<int>(finger * 2), x);
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SetAxis(identifier, static_cast<int>(finger * 2 + 1), y);
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}
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void TouchScreen::TouchReleased(std::size_t finger) {
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if (finger >= 16) {
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return;
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}
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SetButton(identifier, static_cast<int>(finger), false);
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SetAxis(identifier, static_cast<int>(finger * 2), 0.0f);
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SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f);
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}
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void TouchScreen::ReleaseAllTouch() {
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for (int index = 0; index < 16; ++index) {
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SetButton(identifier, index, false);
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SetAxis(identifier, index * 2, 0.0f);
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SetAxis(identifier, index * 2 + 1, 0.0f);
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}
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}
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} // namespace InputCommon
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class TouchScreen final : public InputCommon::InputEngine {
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public:
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explicit TouchScreen(const std::string input_engine_);
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/**
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* Signals that mouse has moved.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param center_x the x-coordinate of the middle of the screen
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* @param center_y the y-coordinate of the middle of the screen
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*/
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void TouchMoved(float x, float y, std::size_t finger);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param key_code the code of the key to press
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*/
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void TouchPressed(float x, float y, std::size_t finger);
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/**
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* Sets the status of all buttons bound with the key to released
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* @param key_code the code of the key to release
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*/
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void TouchReleased(std::size_t finger);
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void ReleaseAllTouch();
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private:
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const PadIdentifier identifier = {
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.guid = Common::UUID{""},
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.port = 0,
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.pad = 0,
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};
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};
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} // namespace InputCommon
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