bunnei
521fb325aa
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 +07:00
bunnei
2a94745500
Merge pull request #2724 from lioncash/sleep
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 +07:00
Lioncash
f4ae449f73
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 +07:00
Lioncash
b81f6f67f5
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 +07:00
Lioncash
8fc806e88a
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 +07:00
Lioncash
70624e1c1d
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 +07:00
Michael Scire
072a9796f5
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 +07:00
ReinUsesLisp
aca40de224
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
2019-07-11 04:27:00 +07:00
Flame Sage
0b3901bdd0
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
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Add Repository Sync Pipeline
2019-07-10 22:22:04 +07:00
Zach Hilman
502358ab05
Add Repository Sync Pipeline
2019-07-10 22:18:32 +07:00
bunnei
fd066ffbce
Merge pull request #2697 from lioncash/doc
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 +07:00
bunnei
7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 +07:00
bunnei
93eaea109d
Merge pull request #2700 from ogniK5377/GetFriendList
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IFriendService::GetFriendList
2019-07-10 16:29:48 +07:00
bunnei
463af08bed
Merge pull request #2611 from DarkLordZach/pm-info-cmd
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pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 +07:00
bunnei
d707a12b9a
Merge pull request #2650 from DarkLordZach/mii-iface-ver
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mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 +07:00
bunnei
206ec29f17
Merge pull request #2691 from lioncash/override
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video_core: Add missing override specifiers
2019-07-10 16:25:43 +07:00
Zach Hilman
adab188c2b
system_archive: Add open-source reimplementation of MiiModel data
2019-07-10 07:21:36 +07:00
Zach Hilman
37a352e9d3
mii: Handle logging of unknown database source
2019-07-10 07:07:24 +07:00
Flame Sage
55245b6183
Merge pull request #2706 from DarkLordZach/azure-1
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Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 +07:00
Zach Hilman
f2e5c19520
Add Pipeline Definitions
2019-07-09 22:17:56 +07:00
Flame Sage
05d55b0fd7
Set up CI with Azure Pipelines
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[skip ci]
2019-07-09 22:01:46 +07:00
Fernando Sahmkow
f2549739d1
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 +07:00
Michael Scire
a1845d1dd3
prefer system reference over global accessor
2019-07-09 08:11:35 +07:00
Fernando Sahmkow
2de7649311
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 +07:00
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 +07:00
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 +07:00
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
2019-07-09 08:14:42 +07:00
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 +07:00
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
2019-07-09 08:14:40 +07:00
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 +07:00
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 +07:00
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 +07:00
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 +07:00
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 +07:00
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 +07:00
Fernando Sahmkow
c218ae4b02
shader_ir: Remove the old scanner.
2019-07-09 08:14:36 +07:00
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
2019-07-09 08:14:36 +07:00
David Marcec
0330f5d6f8
IFriendService::GetFriendList
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We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +07:00
Lioncash
c04785c928
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
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must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 +07:00
Michael Scire
697206092e
Prevent merging of device mapped memory blocks.
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This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 +07:00
Zach Hilman
618d8446ab
Merge pull request #2661 from ogniK5377/audren-loop
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audren: Only manage wave buffers with a size
2019-07-08 09:35:42 +07:00
Zach Hilman
6c3cceafdc
Merge pull request #2657 from ogniK5377/npad-assignments
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 +07:00
David Marcec
5234e08a0d
addressed issues
2019-07-08 14:51:40 +07:00
David Marcec
e3d000a7e6
addressed issue
2019-07-08 14:49:16 +07:00
bunnei
7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
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apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 +07:00
bunnei
8f5aae3074
Merge pull request #2642 from DarkLordZach/fsp-log-2
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fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 +07:00
Zach Hilman
50d5414075
key_manager: Convert Ticket union to std::variant
2019-07-07 21:38:33 +07:00
Zach Hilman
d9ef20e5a5
es: Populate/synthesize tickets on construction
2019-07-07 21:38:33 +07:00
Zach Hilman
f8718ae779
key_manager: Add structure for Ticket parsing
2019-07-07 21:38:33 +07:00
Zach Hilman
b294b13584
es: Implement ETicket GetPersonalizedTicketData (17)
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Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 +07:00