Subv
4633dd9505
GPU: Implemented the BC7U texture format.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 +07:00
fearlessTobi
f2c2383c8b
Port #3513 (partly) from Citra
2018-07-07 14:23:11 +07:00
fearlessTobi
476e0fae4c
Port #3474 from Citra
2018-07-07 14:17:44 +07:00
fearlessTobi
b8384c0c91
Port #3505 from CItra
2018-07-07 14:11:49 +07:00
Tobias
9df698fa9c
Port #3466 from Citra
2018-07-07 14:00:20 +07:00
fearlessTobi
70a6691e3b
Port #3579 from Citra
2018-07-07 13:59:18 +07:00
bunnei
e197476344
Merge pull request #631 from lioncash/dynarmic
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externals: Update dynarmic to f7d11baa1
2018-07-06 19:35:02 +07:00
Lioncash
650c89bbbc
externals: Update dynarmic to f7d11baa1
2018-07-06 20:54:04 +07:00
bunnei
bebe09a1aa
Merge pull request #630 from FearlessTobi/remove-citra-references
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Remove some references to Citra
2018-07-06 11:13:50 +07:00
Zach Hilman
77c684c114
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 +07:00
fearlessTobi
c9aadff9a9
Remove some references to Citra
2018-07-06 15:47:06 +07:00
bunnei
51bd76a5fd
Merge pull request #629 from Subv/depth_test
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GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 +07:00
Subv
9f6a5660e8
GPU: Allow using the old NV04 values for the depth test function.
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These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
2018-07-05 13:01:31 +07:00
bunnei
762bf6a522
Merge pull request #626 from Subv/shader_sync
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GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 +07:00
bunnei
637f9d780a
Merge pull request #624 from Subv/f2f_round
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GPU: Implemented the F2F 'round' rounding mode.
2018-07-05 11:30:29 +07:00
bunnei
956b5db52e
Merge pull request #623 from Subv/vertex_types
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GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05 11:30:01 +07:00
bunnei
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 +07:00
bunnei
1b0a74e23f
Merge pull request #621 from Subv/psetp_
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GPU: Implemented the PSETP shader instruction.
2018-07-05 11:28:50 +07:00
bunnei
9a3c0b161e
Merge pull request #620 from Subv/depth_z32f
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GPU: Implemented the 32 bit float depth buffer format.
2018-07-05 11:09:15 +07:00
Subv
b0c92b80b1
GPU: Implemented the IMNMX shader instruction.
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It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 +07:00
Subv
d800a02b4b
GPU: Implemented the F2F 'round' rounding mode.
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It's implemented via the GLSL 'roundEven()' function.
2018-07-04 15:43:21 +07:00
Subv
77cfe4f027
GPU: Stub the shader SYNC and DEPBAR instructions.
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It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 +07:00
Subv
ce39ae3e57
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
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Both signed and unsigned variants.
2018-07-04 15:22:34 +07:00
Subv
4bda9693be
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
2018-07-04 15:20:12 +07:00
Subv
c42b818cf9
GPU: Corrected the decoding for the TEX shader instruction.
2018-07-04 15:19:20 +07:00
Subv
53a55bd751
GPU: Implemented the PSETP shader instruction.
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It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 +07:00
bunnei
2355460d7c
Merge pull request #619 from Subv/flip_cull
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GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
2018-07-04 12:13:38 +07:00
Subv
016e357c75
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04 10:42:33 +07:00
Subv
c1bebdef5e
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 +07:00
bunnei
81a44d38ee
Merge pull request #618 from Subv/clear_used_buffers
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GPU: Only configure the used framebuffers during clear.
2018-07-04 00:12:46 +07:00
Subv
5a9df3c675
GPU: Only configure the used framebuffers during clear.
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Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 +07:00
bunnei
c996787d84
Merge pull request #609 from Subv/clear_buffers
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GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 +07:00
bunnei
4030f600dc
Merge pull request #616 from bunnei/s8z24
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 18:26:31 +07:00
Subv
78443a7f29
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
2018-07-03 16:56:47 +07:00
Subv
c1811ed3d1
GPU: Support clears that don't clear the color buffer.
2018-07-03 16:56:47 +07:00
Subv
be51120d23
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
2018-07-03 16:56:44 +07:00
Subv
827bb08c91
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
2018-07-03 16:56:31 +07:00
bunnei
c164f02c48
Merge pull request #613 from jroweboy/qt-style
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Add qt windowsvistastyle dll to the build
2018-07-03 17:48:29 +07:00
bunnei
9da1552417
gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 14:58:13 +07:00
James Rowe
6ff20dc6a7
Add qt windowsvistastyle dll to the build
2018-07-03 14:44:13 +07:00
David
3dab0e284b
Update AudioRenderer Voice Sections ( #614 )
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* voice section updating
* fixed slight offset miscalculation
* fixed overflow
2018-07-03 13:09:10 +07:00
bunnei
15e68cdbaa
Merge pull request #607 from jroweboy/logging
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Logging - Customizable backends
2018-07-03 00:26:45 +07:00
bunnei
e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
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gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 +07:00
bunnei
ddb767f1b6
Merge pull request #611 from Subv/enabled_depth_test
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GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 +07:00
bunnei
5410b4659d
Merge pull request #610 from Subv/mufu_8
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GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 +07:00
bunnei
a9cacd03f6
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 22:22:25 +07:00
Subv
6e0eba9917
GPU: Use only the least significant 3 bits when reading the depth test func.
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Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 +07:00
Subv
65c664560c
GPU: Don't try to parse the depth test function if the depth test is disabled.
2018-07-02 21:02:46 +07:00
bunnei
76b475faf7
Fix build and address review feedback
2018-07-02 21:45:48 +07:00
James Rowe
6269a01b4e
Add configurable logging backends
2018-07-02 21:45:47 +07:00