Fernando Sahmkow
69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 +07:00
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 +07:00
Fernando Sahmkow
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 +07:00
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 +07:00
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 +07:00
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 +07:00
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +07:00
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +07:00
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +07:00
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +07:00
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +07:00
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
2019-10-04 23:41:21 +07:00
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
2019-10-04 23:41:21 +07:00
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
2019-10-04 23:41:21 +07:00
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +07:00
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +07:00
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
2019-10-04 23:28:34 +07:00
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +07:00
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +07:00
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 +07:00
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 +07:00
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 +07:00
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 +07:00
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 +07:00
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 +07:00
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 +07:00
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 +07:00
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 +07:00
Fernando Sahmkow
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 +07:00
Fernando Sahmkow
b3c46d6948
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 +07:00
Fernando Sahmkow
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 +07:00
Fernando Sahmkow
2e9a810423
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 +07:00
Fernando Sahmkow
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 +07:00
Fernando Sahmkow
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 +07:00
Fernando Sahmkow
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 +07:00
Fernando Sahmkow
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 +07:00
Fernando Sahmkow
6fdd501113
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 +07:00
Fernando Sahmkow
8be6e1c522
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 +07:00
Fernando Sahmkow
4fde66e609
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 +07:00
Fernando Sahmkow
c17953978b
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 +07:00
Rodrigo Locatti
d633397883
Merge pull request #2941 from FernandoS27/fix-master
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SDL: Fix missing header
2019-10-04 22:50:15 +07:00
Fernando Sahmkow
678d9ccad6
SDL: Fix missing header
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This fixes linux and mingw builds.
2019-10-04 18:14:11 +07:00
bunnei
94c34f23d7
Merge pull request #2896 from FearlessTobi/port-4950
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Port citra-emu/citra#4950 : "Add FPS to SDL title bar"
2019-10-04 15:51:03 +07:00
bunnei
7fbaf62bac
Merge pull request #2936 from VPeruS/use-isallzeroarray
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[crypto] Use IsAllZeroArray helper function
2019-10-04 15:44:35 +07:00
bunnei
accdb84993
Merge pull request #2940 from lioncash/zlib
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externals: Track mainline zlib as a submodule
2019-10-04 15:44:13 +07:00
Lioncash
e29492d114
CMakeLists: Make libzip excluded from the ALL target
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Likewise, we also only want to link in the libraries that we actually
make use of (so we don't need to worry about linking in test targets).
2019-10-04 05:02:01 +07:00
Lioncash
80bdb44ead
externals: Use upstream zlib
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We don't need to depend on a custom fork for this. We can add the
library as is, and then make it excluded from the ALL target, so we only
link in the libraries that we actually make use of.
2019-10-04 05:01:57 +07:00