Fernando Sahmkow
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
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gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 +07:00
namkazy
730f9b55b3
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
69657ff19c
clang-format
2020-04-05 12:57:50 +07:00
namkazy
24cc64c5b3
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
FearlessTobi
aa6214feb7
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
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This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +07:00
FearlessTobi
fb8afee077
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
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This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +07:00
namkazy
acd3f0ab37
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
8370188b3c
clang-format
2020-04-05 10:31:31 +07:00
namkazy
3e3afa9be6
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
5cd5857000
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
658112783d
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
3ad06e9b2b
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
f24c2e1103
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
58bcb86af5
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
2cefdd92bd
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
1f3d142875
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
08db60392d
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
ed1d8beb13
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
6d235b8631
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
Zach Hilman
59e75f4372
ci: Update to Windows Server 2019 and Visual Studio 2019
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This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 +07:00
ReinUsesLisp
60106531b4
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 +07:00
ReinUsesLisp
8b719e9e1d
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 +07:00
ReinUsesLisp
9d15feb892
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 +07:00
ReinUsesLisp
16ae98dbb3
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 +07:00
ReinUsesLisp
c02a2dc24a
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 +07:00
ReinUsesLisp
80c4fee4ec
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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This reverts commit 41905ee467
, reversing
changes made to 35145bd529
.
It causes regressions in several games.
2020-04-04 00:02:26 +07:00
bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
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configuration: Reorder shoulder buttons
2020-04-03 11:28:14 +07:00
Fernando Sahmkow
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
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services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 +07:00
bunnei
0d4ca5a8fc
Merge pull request #3595 from ReinUsesLisp/c4715-silence
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shader/memory: Silence no return value warning
2020-04-02 14:32:19 +07:00
ReinUsesLisp
e1bd89e1c2
shader/memory: Silence no return value warning
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Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 +07:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 +07:00
ReinUsesLisp
2339fe199f
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 +07:00
ReinUsesLisp
dd1232755b
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 +07:00
ReinUsesLisp
2f0da10dc3
vk_device: Add missing ASTC queries
2020-04-01 01:14:04 +07:00
ReinUsesLisp
b6571ca9f0
video_core: Use native ASTC when available
2020-04-01 01:14:04 +07:00
ReinUsesLisp
16270dcfe4
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 +07:00
Rodrigo Locatti
baf91c920c
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 +07:00
Vitor K
bd0c56c6e7
common: Port some changes from dolphin ( #5127 )
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* IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
* fix various instances of -1 being assigned to unsigned types
* do not assign in conditional statements
* File/IOFile: Check _tfopen_s properly
* common/file_util.cpp: address review comments
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-04-01 02:58:42 +07:00
ReinUsesLisp
f22f6b72c3
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 +07:00
ReinUsesLisp
27dd542c60
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 +07:00
ReinUsesLisp
5c90d060d8
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 +07:00
ReinUsesLisp
0eb37de98f
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 +07:00
ReinUsesLisp
11774308d3
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 +07:00
ReinUsesLisp
7fe52ef77f
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 +07:00
ReinUsesLisp
3a63ae0658
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 +07:00
ReinUsesLisp
397f53dea1
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 +07:00
ReinUsesLisp
affee77b70
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 +07:00
ReinUsesLisp
d85ca0ab33
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 +07:00