ReinUsesLisp
dc9961f341
shader/texture: Handle TLDS texture type mismatches
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Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 +07:00
ReinUsesLisp
32c1bc6a67
shader/texture: Deduce texture buffers from locker
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Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 +07:00
bunnei
bedc903c65
Merge pull request #3140 from FearlessTobi/port-4953
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Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 +07:00
bunnei
eedb048585
Merge pull request #3112 from lioncash/skip
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service/am: Remove unnecessary Skip calls
2019-11-21 15:30:01 +07:00
bunnei
d7953b8ee5
Merge pull request #3111 from lioncash/query
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am: Stub QueryApplicationPlayStatistics
2019-11-21 15:29:34 +07:00
Fernando Sahmkow
46bb609981
Kernel: Optimize condition variable threads management.
2019-11-21 11:13:29 +07:00
Fernando Sahmkow
2ab41ceff4
Kernel: Correct SignalProcessWideKey
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When the target is 0, all threads must be processed.
2019-11-21 10:46:55 +07:00
Fernando Sahmkow
2d16507f9f
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
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This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 +07:00
ReinUsesLisp
73aaf365e7
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-20 16:00:40 +07:00
Fernando Sahmkow
cc81c0ce64
Texture_Cache: Redo invalid Surfaces handling.
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This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture.
2019-11-20 14:59:35 +07:00
Mat M
c52f37f259
Merge pull request #3142 from ReinUsesLisp/depbar-log
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shader/other: Reduce DEPBAR log severity
2019-11-19 19:52:41 +07:00
ReinUsesLisp
24f4198cee
shader/other: Reduce DEPBAR log severity
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While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 +07:00
ReinUsesLisp
bc10714dcf
gl_shader_gen: Apply default value to gl_Position
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Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 +07:00
bunnei
b0819e2ffb
Merge pull request #3086 from ReinUsesLisp/format-lookups
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texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 +07:00
Tobias
f9d7a6bec6
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
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..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +07:00
Fernando Sahmkow
c8473f399e
Shader_IR: Address Feedback
2019-11-18 07:34:34 +07:00
bunnei
60993513af
Merge pull request #3123 from ReinUsesLisp/logging-return
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common/logging: Silence no return value warnings
2019-11-17 20:29:51 +07:00
Fernando Sahmkow
67a8bd1e70
Merge pull request #3126 from yuzu-emu/revert-3106-bitfield
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Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 14:23:15 +07:00
Fernando Sahmkow
7d16b2d2dd
Kernel: Correct Cancel Synchronization.
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This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
2019-11-16 12:41:51 +07:00
Rodrigo Locatti
8ed0d92e32
Revert "common/bit_field: Silence sign-conversion warnings"
2019-11-16 03:29:37 +07:00
Rodrigo Locatti
3026aec9bd
Merge pull request #3106 from lioncash/bitfield
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common/bit_field: Silence sign-conversion warnings
2019-11-15 18:49:20 +07:00
ReinUsesLisp
2ac834c722
common/logging: Silence no return value warnings
2019-11-15 18:43:35 +07:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 +07:00
bunnei
3e0e4f146b
Merge pull request #3091 from lioncash/core-conversion
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core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 +07:00
Lioncash
14581e4a59
common/bit_field: Silence sign-conversion warnings
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We can just use numeric_limits instead of relying on wraparound behavior
here.
2019-11-15 07:09:30 +07:00
ReinUsesLisp
4681381a34
format_lookup_table: Address feedback
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format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 +07:00
ReinUsesLisp
80eacdf89b
texture_cache: Use a table instead of switch for texture formats
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Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 +07:00
Rodrigo Locatti
bb31df62bb
Merge pull request #3113 from lioncash/semi
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common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 +07:00
Lioncash
f2e34efcbb
common_funcs: Remove semicolons from INSERT_PADDING_* macros
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Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 +07:00
Lioncash
2c4c2b5eee
service/am: Remove unnecessary Skip calls
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We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
2019-11-14 16:31:52 +07:00
ReinUsesLisp
48a1687f51
texture_cache: Drop abstracted ComponentType
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Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 +07:00
Rodrigo Locatti
790a482bb4
Merge pull request #3110 from greggameplayer/CompleteRGBA16UI
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Complete the implementation of RGBA16UI
2019-11-14 18:21:12 +07:00
Lioncash
1cd8637bf0
am: Stub QueryApplicationPlayStatistics
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Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
2019-11-14 16:02:39 +07:00
greggameplayer
c6bc13d0aa
correct the implementation of RGBA16UI
2019-11-14 21:37:39 +07:00
bunnei
885d88825e
Merge pull request #3089 from SciresM/play_statistics
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Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-14 13:54:29 +07:00
bunnei
360b0d1b30
Merge pull request #3093 from lioncash/mbedtls
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core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 +07:00
bunnei
02880a8195
Merge pull request #3092 from lioncash/util
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key_manager: Make use of IOFile in WriteKeyToFile()
2019-11-14 13:46:55 +07:00
Fernando Sahmkow
cd0f5dfc17
Shader_IR: Implement TXD instruction.
2019-11-14 11:15:27 +07:00
Fernando Sahmkow
f3d1b370aa
Shader_IR: Implement FLO instruction.
2019-11-14 11:15:27 +07:00
Fernando Sahmkow
95137a04e1
Shader_Bytecode: Add encodings for FLO, SHF and TXD
2019-11-14 11:15:26 +07:00
Fernando Sahmkow
b6f6733131
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
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shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 +07:00
Rodrigo Locatti
7f424d0f60
Merge pull request #3107 from lioncash/hashable
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common/hash: Remove unused HashableStruct
2019-11-13 17:30:30 +07:00
Rodrigo Locatti
ebb30cbefb
Merge pull request #3104 from lioncash/xts
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xts_archive: Remove redundant std::string constructor
2019-11-13 17:00:02 +07:00
Lioncash
c5c89a4d5c
common/hash: Remove unused HashableStruct
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This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 +07:00
ReinUsesLisp
7990220df7
maxwell_3d: Fix stencil_back_func_mask offset
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stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue.
2019-11-13 16:35:17 +07:00
Rodrigo Locatti
cc9e682021
Merge pull request #3103 from lioncash/cfunc
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common_funcs: silence sign-conversion warnings in MakeMagic()
2019-11-13 16:26:34 +07:00
Lioncash
03b73aa575
xts_archive: Remove redundant std::string constructor
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We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 +07:00
Lioncash
61f6eaad45
common_funcs: silence sign-conversion warnings in MakeMagic()
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We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 +07:00
Rodrigo Locatti
cf770a68a5
Merge pull request #3084 from ReinUsesLisp/cast-warnings
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video_core: Treat implicit conversions as errors
2019-11-13 02:16:22 +07:00
bunnei
d1f0d182a7
Update CONTRIBUTING.md
2019-11-12 21:42:43 +07:00