Commit Graph

6 Commits (b1d61cd02534a421feee75fd2a1c2e6dea8e54b0)

Author SHA1 Message Date
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +07:00
Kyle K dc45147736 ci: pass environment variables to linux docker (AppImage)
Variables in question:
AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION

CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake

src/common/CMakeLists.txt has some logic that takes some items from environment variables and
 sets variables inside CMake

This is the whole section at the moment.

    if (DEFINED ENV{AZURECIREPO})
      set(BUILD_REPOSITORY $ENV{AZURECIREPO})
    endif()
    if (DEFINED ENV{TITLEBARFORMATIDLE})
      set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
    endif ()
    if (DEFINED ENV{TITLEBARFORMATRUNNING})
      set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
    endif ()
    if (DEFINED ENV{DISPLAYVERSION})
      set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
    endif ()
2022-07-22 18:13:06 +07:00
liushuyu 1524ff87d2
CI: unbreak ADO after GHA changes 2022-07-05 00:50:46 +07:00
James Rowe bc30a591ba
Replace externals with Conan (#3735)
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-08 17:09:29 +07:00
Zach Hilman d45ad75404 ci: Add version counter variable 2019-10-05 00:09:11 +07:00
Zach Hilman bbc5b5d62d Finalize Azure Pipelines Definitions
d
2019-07-13 21:34:40 +07:00