Commit Graph

4293 Commits (c3c3e0726393775b2e07077bc24f7c32c7561ce4)

Author SHA1 Message Date
bunnei 72b73d22ab
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
shader/memory_util: Deduplicate code
2020-04-28 12:05:50 +07:00
Fernando Sahmkow 1517cba8ca
Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 +07:00
Fernando Sahmkow a65e9ad552
Merge pull request #3756 from ReinUsesLisp/integrated-devices
vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 +07:00
bunnei 6c7d8073be
Merge pull request #3742 from FernandoS27/command-list
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 +07:00
Rodrigo Locatti 7e38dd580f
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 +07:00
ReinUsesLisp ddd82ef42b shader/memory_util: Deduplicate code
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.

While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
2020-04-26 01:38:51 +07:00
bunnei c5bf693882
Merge pull request #3721 from ReinUsesLisp/sort-devices
vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 +07:00
bunnei 4e37825dab
Merge pull request #3734 from ReinUsesLisp/half-float-mods
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 +07:00
ReinUsesLisp 527a1574c3 vk_rasterizer: Pack texceptions and color formats on invalid formats
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.

With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.

To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.

- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 +07:00
bunnei 7c8acb0025
Merge pull request #3749 from ReinUsesLisp/lea-imm
shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 +07:00
Markus Wick e717a1df20 Fix -Wdeprecated-copy warning. 2020-04-24 09:33:04 +07:00
Markus Wick c499c22cf7 Fix -Werror=conversion error. 2020-04-24 09:33:04 +07:00
ReinUsesLisp dbaebd8582 decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.

This is implemented against nxas:
8dbc389957/table.h (L68)

That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 +07:00
ReinUsesLisp 3e35101895 vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 +07:00
ReinUsesLisp 8c37cd1af6 vk_pipeline_cache: Unify pipeline cache keys into a single operation
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 +07:00
ReinUsesLisp f665c92114 vk_renderpass_cache: Pack renderpass cache key to 12 bytes 2020-04-23 17:34:16 +07:00
bunnei ff0c49e1ce
kernel: memory: Improve implementation of device shared memory. (#3707)
* kernel: memory: Improve implementation of device shared memory.

* fixup! kernel: memory: Improve implementation of device shared memory.

* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 +07:00
Fernando Sahmkow 5c9feaebb6 Clang Format. 2020-04-23 08:52:58 +07:00
Fernando Sahmkow b8aef40c56 GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 +07:00
Fernando Sahmkow 18a88d19dc Maxwell3D: Process Macros on MultiMethod. 2020-04-23 08:52:56 +07:00
Fernando Sahmkow 3fedcc2f6e DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 +07:00
bunnei 2409fedacf
Merge pull request #3697 from lioncash/declarations
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 +07:00
bunnei bf2ddb8fd5
Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 +07:00
ReinUsesLisp d9463f4562 vk_pipeline_cache: Fix unintentional memcpy into optional
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.

Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 +07:00
Fernando Sahmkow c043ac4f13 GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 2020-04-22 20:34:32 +07:00
Fernando Sahmkow afae40a99e
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 +07:00
Fernando Sahmkow 4e37f1b113 Address Feedback. 2020-04-22 11:36:27 +07:00
Fernando Sahmkow 39e5b72948 Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 +07:00
Fernando Sahmkow 1b3be8a8f8 MaxwellDMA: Correct copying on accuracy level. 2020-04-22 11:36:25 +07:00
Fernando Sahmkow 644588fd88 ShaderCache/PipelineCache: Cache null shaders. 2020-04-22 11:36:25 +07:00
Fernando Sahmkow f616dc0b59 Address Feedback. 2020-04-22 11:36:24 +07:00
Fernando Sahmkow ec2f3e48e1 Fix GCC error. 2020-04-22 11:36:23 +07:00
Fernando Sahmkow b3e5f177ba QueryCache: Only do async flushes on async gpu. 2020-04-22 11:36:21 +07:00
Fernando Sahmkow f4ab223ef0 Async GPU: Only do reactive flushing on Extreme Level. 2020-04-22 11:36:20 +07:00
ReinUsesLisp b752faf2d3 vk_fence_manager: Initial implementation 2020-04-22 11:36:19 +07:00
Fernando Sahmkow 0649f05900 QueryCache: Implement Async Flushes. 2020-04-22 11:36:18 +07:00
Fernando Sahmkow 131b342130 OpenGL: Guarantee writes to Buffers. 2020-04-22 11:36:18 +07:00
Fernando Sahmkow 1fb516cd97 GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 +07:00
Fernando Sahmkow b7bc3c2549 FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 +07:00
Fernando Sahmkow 96bb961a64 BufferCache: Refactor async managing. 2020-04-22 11:36:15 +07:00
Fernando Sahmkow b10db7e4a5 FenceManager: Implement async buffer cache flushes on High settings 2020-04-22 11:36:15 +07:00
Fernando Sahmkow 4adfc9bb08 Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. 2020-04-22 11:36:14 +07:00
Fernando Sahmkow a081a7c855 GPU: Fix rebase errors. 2020-04-22 11:36:13 +07:00
Fernando Sahmkow e84eb64e51 Rasterizer: Disable fence managing in synchronous gpu. 2020-04-22 11:36:12 +07:00
Fernando Sahmkow 165ae823f5 ThreadManager: Sync async reads on accurate gpu. 2020-04-22 11:36:12 +07:00
Fernando Sahmkow 57fdbd9b89 FenceManager: Implement should wait. 2020-04-22 11:36:11 +07:00
Fernando Sahmkow 1f345ebe3a GPU: Implement a Fence Manager. 2020-04-22 11:36:10 +07:00
Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 +07:00
Fernando Sahmkow ed7e965712 TextureCache: Flush linear textures after finishing rendering. 2020-04-22 11:36:09 +07:00
Fernando Sahmkow 339d0d9d6c GPU: Delay Fences. 2020-04-22 11:36:08 +07:00