Commit Graph

5721 Commits (c3e95086b66dfa4214892dcddb9fd6f865037c1e)

Author SHA1 Message Date
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 +07:00
greggameplayer be1f5dedfb Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 +07:00
bunnei 7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 +07:00
bunnei 0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 +07:00
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 +07:00
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 +07:00
bunnei 0e13d9cb7b
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 +07:00
bunnei c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
2018-06-18 16:09:46 +07:00
bunnei 4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 +07:00
bunnei ea080501fb
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 +07:00
Jules Blok bf4e2b2f0b svc: Add a stub for UserExceptionContextAddr. 2018-06-18 09:29:11 +07:00
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +07:00
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 +07:00
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 +07:00
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 +07:00
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 +07:00
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 +07:00
bunnei fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 +07:00
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 +07:00
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 +07:00
Zach Hilman acc8fe5a2a Bug fixes, testing, and review changes 2018-06-14 17:25:40 +07:00
Zach Hilman f969ddb54e Add 'Load Folder' menu option 2018-06-14 12:27:29 +07:00
Zach Hilman 9f8fbce35b Add support for main files in file picker 2018-06-14 12:16:56 +07:00
Zach Hilman 94d27b1717 Recognize main files in game list 2018-06-14 12:02:32 +07:00
Zach Hilman ac88d3e89f Narrow down filter of layout configs 2018-06-13 20:03:12 +07:00
Zach Hilman a353322b58 Move loop condition to free function 2018-06-13 13:44:46 +07:00
Zach Hilman 50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 2018-06-13 13:01:05 +07:00
bunnei 17f3590d59
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
2018-06-13 10:15:00 +07:00
Subv 7786f41cc0 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 +07:00
bunnei 019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 +07:00
bunnei 2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 +07:00
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 +07:00
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 +07:00
bunnei 33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 +07:00
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 +07:00
shinyquagsire23 2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 2018-06-11 19:41:29 +07:00
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 +07:00
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 2018-06-09 16:19:13 +07:00
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 2018-06-09 15:56:50 +07:00
bunnei d81aaa3ed3
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 +07:00
bunnei e2176dc7ce
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 +07:00
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 2018-06-09 00:01:17 +07:00
Subv abec5f82e2 GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 +07:00
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 2018-06-08 23:25:22 +07:00
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 2018-06-08 23:24:10 +07:00
bunnei 9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 +07:00
Subv c011b6f67e GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.

This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 +07:00
Subv c712dafaee GPU: Added registers for normal and independent blending. 2018-06-08 17:04:41 +07:00
bunnei a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 +07:00
Subv 8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 +07:00