Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 +07:00
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
...
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 +07:00
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 19:56:29 +07:00
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
...
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 +07:00
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
...
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 +07:00
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
...
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 +07:00
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
2018-06-18 09:27:06 +07:00
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 01:56:59 +07:00
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 00:55:59 +07:00
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 15:27:48 +07:00
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
2018-06-17 13:31:39 +07:00
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
2018-06-15 22:42:02 +07:00
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
...
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 +07:00
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
2018-06-15 20:47:04 +07:00
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 20:43:33 +07:00
bunnei
019d7208c8
Merge pull request #556 from Subv/dma_engine
...
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 +07:00
bunnei
2015a1b180
Merge pull request #558 from Subv/iadd32i
...
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 +07:00
Subv
db0497b808
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 +07:00
Subv
987a170665
GPU: Partially implemented the Maxwell DMA engine.
...
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 +07:00
bunnei
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 +07:00
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
...
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 +07:00
Subv
b366b885a1
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 +07:00
Subv
3cb753eeb1
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 +07:00
bunnei
d81aaa3ed3
Merge pull request #550 from Subv/ssy
...
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 +07:00
bunnei
e2176dc7ce
Merge pull request #551 from bunnei/shr
...
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 +07:00
bunnei
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 +07:00
Subv
abec5f82e2
GPU: Stub the SSY shader instruction.
...
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 +07:00
bunnei
bbc4f369ed
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 +07:00
bunnei
79e9c2e237
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 +07:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
...
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 +07:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 +07:00
bunnei
a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
...
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 +07:00
Subv
8d9534d830
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
...
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 +07:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
...
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 +07:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
...
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 +07:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
...
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 +07:00
bunnei
0639e03055
Merge pull request #542 from bunnei/bfe_imm
...
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 +07:00
bunnei
930487c7fb
Merge pull request #541 from Subv/blittextures
...
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 +07:00
bunnei
92209f905f
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 +07:00
Subv
f22e090b86
GLCache: Use the full uncompressed size when blitting from one texture to another.
...
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 +07:00
Subv
218a08df93
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
...
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 +07:00
bunnei
128aeba0f3
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06 22:21:29 +07:00
bunnei
03f877919d
Merge pull request #537 from bunnei/misc-shader
...
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 +07:00
bunnei
37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
...
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 +07:00
bunnei
00c830405b
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
2018-06-06 19:47:41 +07:00
bunnei
4b114e1b8a
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
2018-06-06 19:47:34 +07:00
bunnei
0a49c46353
gl_shader_decompiler: Implement ISETP_IMM instruction.
2018-06-06 19:45:58 +07:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 +07:00
Subv
89e81a9be2
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
2018-06-06 18:36:13 +07:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
...
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 +07:00