ReinUsesLisp
deb1b54eed
shader/control_flow: Remove brace initializer in std containers
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These containers have a default constructor.
2019-11-07 01:44:08 +07:00
ReinUsesLisp
39c66abd91
shader/decode: Reduce severity of arithmetic rounding warnings
2019-11-07 01:43:38 +07:00
ReinUsesLisp
c4374d0d41
shader/arithmetic: Reduce RRO stub severity
2019-11-07 01:43:38 +07:00
ReinUsesLisp
35d40b74b3
shader/texture: Remove NODEP warnings
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These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 +07:00
bunnei
c414ebaa9c
Merge pull request #3078 from bunnei/azure-rename-partial
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ci: Rename build folder only on non-mainline builds
2019-11-06 23:28:58 +07:00
bunnei
e07dfc4da3
ci: Rename build folder only on non-mainline builds
2019-11-06 23:26:29 +07:00
bunnei
63d30133f8
Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partial
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Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:37:01 +07:00
bunnei
f1e4f3fc0c
Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:36:50 +07:00
bunnei
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 +07:00
bunnei
4d66ca97e5
Merge pull request #3076 from DarkLordZach/telem-names
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ci: Populate build repository from Azure environment
2019-11-06 10:08:27 +07:00
bunnei
c1a3d19897
Merge pull request #3062 from bunnei/event-improve
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kernel: Improve events
2019-11-06 10:05:50 +07:00
Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +07:00
Zach Hilman
0c8b6b0351
ci: Populate build repository from Azure environment
2019-11-05 21:37:27 +07:00
bunnei
9a62f5351a
Merge pull request #3073 from DarkLordZach/azure-rename-partial
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ci: Rename build folder only on non-mainline builds
2019-11-05 21:10:44 +07:00
Zach Hilman
65bed6682c
ci: Rename build folder only on non-mainline builds
2019-11-05 21:07:30 +07:00
David
0e34f648f4
Merge pull request #2859 from Morph1984/hid
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +07:00
bunnei
21e07df7b7
Merge pull request #2914 from FernandoS27/fermi-fix
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Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 +07:00
bunnei
62a3d59288
Merge pull request #3045 from lioncash/zlib-tests
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externals: Remove special casing of zlib's tests.
2019-11-05 20:44:17 +07:00
bunnei
4dc068a90c
Merge pull request #3065 from bunnei/zero-init-padding
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common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-05 16:55:11 +07:00
bunnei
1bdae0fe29
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 +07:00
bunnei
ae6eb61892
Merge pull request #3059 from FearlessTobi/stub-am-commands
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core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 +07:00
Mat M
2b4208254e
Merge pull request #3060 from FearlessTobi/patch-1
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common/bit_field: Remove FORCE_INLINE calls
2019-11-03 04:59:06 +07:00
bunnei
84887b0088
Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
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Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:40:04 +07:00
bunnei
4edf73344f
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:39:51 +07:00
bunnei
8c1e38f744
Merge pull request #3063 from bunnei/zero-init-padding
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common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03 04:35:12 +07:00
bunnei
fdc5791b08
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 04:30:16 +07:00
bunnei
ece5287843
kernel: readable_event: Signal only once.
2019-11-03 04:25:41 +07:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 +07:00
bunnei
28bb248db6
kernel: readable_event: Initialize members.
2019-11-03 04:18:39 +07:00
Tobias
a81987a7cb
common/bit_field: Remove FORCE_INLINE calls
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +07:00
FearlessTobi
832c138eff
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +07:00
bunnei
bec7e3b7d9
Merge pull request #3058 from FearlessTobi/port-4948
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Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 +07:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +07:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 +07:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 +07:00
Rodrigo Locatti
11e39da02b
Merge pull request #3054 from FernandoS27/fix-tld4-2
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shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +07:00
Fernando Sahmkow
23cabc98db
Shader_IR: Fix regression on TLD4
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Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 +07:00
Rodrigo Locatti
658489ebf7
Merge pull request #3050 from FernandoS27/fix-tld4
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shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +07:00
Fernando Sahmkow
9293c3a0f2
Shader_IR: Fix TLD4 and add Bindless Variant.
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This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 +07:00
Rodrigo Locatti
04b838c857
Merge pull request #3038 from lioncash/docs
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kernel/scheduler: Minor changes
2019-10-30 03:47:28 +07:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 +07:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 +07:00
bunnei
a81bd962ab
Merge pull request #3007 from DarkLordZach/fsc-regress
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savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 +07:00
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +07:00
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
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This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 +07:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 +07:00
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 +07:00
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes
2019-10-29 21:27:24 +07:00
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 +07:00
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 +07:00