gl_device: Implement interface and add uniform offset alignment
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97648f4841
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0032821864
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_device.h"
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namespace OpenGL {
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namespace {
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template <typename T>
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T GetInteger(GLenum pname) {
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GLint temporary;
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glGetIntegerv(pname, &temporary);
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return static_cast<T>(temporary);
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}
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} // Anonymous namespace
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Device::Device() = default;
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void Device::Initialize() {
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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}
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} // namespace OpenGL
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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namespace OpenGL {
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class Device {
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public:
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Device();
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void Initialize();
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std::size_t GetUniformBufferAlignment() const {
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return uniform_buffer_alignment;
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}
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private:
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std::size_t uniform_buffer_alignment{};
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};
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} // namespace OpenGL
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