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@ -55,7 +55,7 @@ void CompositeInsert(EmitContext& ctx, IR::Inst& inst, Register composite, Objec
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"MOV.{} {}.{},{};",
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type, ret, composite, type, ret, swizzle, object);
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} else {
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// The return value is alised so we can just insert the object, it doesn't matter if it's
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// The return value is aliased so we can just insert the object, it doesn't matter if it's
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// aliased
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ctx.Add("MOV.{} {}.{},{};", type, ret, swizzle, object);
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}
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