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@ -113,4 +113,12 @@ void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Scalar
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
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}
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) {
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ctx.Add("MOV.U lmem[{}].x,{};", word_offset, value);
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}
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} // namespace Shader::Backend::GLASM
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