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@ -1547,6 +1547,8 @@ void GMainWindow::ShutdownGame() {
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emu_thread->wait();
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emu_thread = nullptr;
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emulation_running = false;
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discord_rpc->Update();
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// The emulation is stopped, so closing the window or not does not matter anymore
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@ -1585,8 +1587,6 @@ void GMainWindow::ShutdownGame() {
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emu_frametime_label->setVisible(false);
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renderer_status_button->setEnabled(true);
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emulation_running = false;
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game_path.clear();
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// When closing the game, destroy the GLWindow to clear the context after the game is closed
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