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@ -154,7 +154,7 @@ uint FastReplicateTo8(uint value, uint num_bits) {
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return 0;
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}
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const uint array_index = value / 4;
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const uint vector_index = value % 4;
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const uint vector_index = bitfieldExtract(value, 0, 2);
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switch (num_bits) {
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case 1:
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return 255;
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@ -213,7 +213,7 @@ uint FastReplicateTo6(uint value, uint num_bits) {
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return 0;
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}
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const uint array_index = value / 4;
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const uint vector_index = value % 4;
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const uint vector_index = bitfieldExtract(value, 0, 2);
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switch (num_bits) {
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case 1:
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return 63;
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@ -536,8 +536,8 @@ void DecodeIntegerSequence(uint max_range, uint num_values) {
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}
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}
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void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits,
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out uvec4 color_values[8]) {
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uvec4 color_values[8];
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void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
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uint num_values = 0;
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for (uint i = 0; i < num_partitions; i++) {
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num_values += ((modes[i] >> 2) + 1) << 1;
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@ -664,10 +664,7 @@ ivec2 BitTransferSigned(int a, int b) {
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}
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uvec4 ClampByte(ivec4 color) {
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for (uint i = 0; i < 4; ++i) {
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color[i] = clamp(color[i], 0, 255);
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}
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return uvec4(color);
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return uvec4(clamp(color, 0, 255));
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}
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ivec4 BlueContract(int a, int r, int g, int b) {
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@ -675,7 +672,7 @@ ivec4 BlueContract(int a, int r, int g, int b) {
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}
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void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode,
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in uvec4 color_values[8], inout uint colvals_index) {
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inout uint colvals_index) {
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#define READ_UINT_VALUES(N) \
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uint v[N]; \
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for (uint i = 0; i < N; i++) { \
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@ -887,8 +884,9 @@ uint UnquantizeTexelWeight(EncodingData val) {
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return result;
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}
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void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane,
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out uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE]) {
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uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE];
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void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
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const uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
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const uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
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const uint num_planes = is_dual_plane ? 2 : 1;
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@ -1205,11 +1203,11 @@ void DecompressBlock(ivec3 coord) {
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// This decode phase should at most push 32 elements into the vector
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result_vector_max_index = 32;
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uvec4 color_values[8];
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// uvec4 color_values[8];
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uint colvals_index = 0;
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DecodeColorValues(color_endpoint_mode, num_partitions, color_data_bits, color_values);
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DecodeColorValues(color_endpoint_mode, num_partitions, color_data_bits);
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for (uint i = 0; i < num_partitions; i++) {
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ComputeEndpoints(endpoints0[i], endpoints1[i], color_endpoint_mode[i], color_values,
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ComputeEndpoints(endpoints0[i], endpoints1[i], color_endpoint_mode[i],
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colvals_index);
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}
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}
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@ -1239,8 +1237,7 @@ void DecompressBlock(ivec3 coord) {
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}
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DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));
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uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE];
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UnquantizeTexelWeights(params.size, params.dual_plane, unquantized_texel_weights);
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UnquantizeTexelWeights(params.size, params.dual_plane);
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for (uint j = 0; j < block_dims.y; j++) {
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for (uint i = 0; i < block_dims.x; i++) {
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uint local_partition = 0;
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