video_core/memory_manager: Flush destination buffer on CopyBlock
When we copy into a buffer, it might contain data modified from the GPU on the same pages. Because of this, we have to flush the contents before writing new data. An alternative approach would be to write the data in place, but games can also write data in other ways, invalidating our contents. Fixes geometry in Zombie Panic in Wonderland DX.master
parent
dd790abab0
commit
0e9a6759f9
Loading…
Reference in New Issue