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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include <vector>
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#include <glad/glad.h>
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#include "common/assert.h"
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@ -11,7 +12,8 @@
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namespace OpenGL::GLShader {
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namespace {
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const char* GetStageDebugName(GLenum type) {
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std::string_view StageDebugName(GLenum type) {
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switch (type) {
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case GL_VERTEX_SHADER:
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return "vertex";
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@ -25,12 +27,17 @@ const char* GetStageDebugName(GLenum type) {
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UNIMPLEMENTED();
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return "unknown";
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}
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} // Anonymous namespace
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GLuint LoadShader(const char* source, GLenum type) {
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const char* debug_type = GetStageDebugName(type);
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GLuint LoadShader(std::string_view source, GLenum type) {
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const std::string_view debug_type = StageDebugName(type);
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const GLuint shader_id = glCreateShader(type);
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glShaderSource(shader_id, 1, &source, nullptr);
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const GLchar* source_string = source.data();
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const GLint source_length = static_cast<GLint>(source.size());
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glShaderSource(shader_id, 1, &source_string, &source_length);
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LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
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glCompileShader(shader_id);
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