shader/memory: Implement non-addition operations in RED

Trivially implement these instructions. They are used in Astral Chain.
master
ReinUsesLisp 2020-05-14 21:28:52 +07:00
parent cf4ee279c6
commit 103809a0ca
1 changed files with 1 additions and 2 deletions

@ -387,7 +387,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::RED: {
UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32);
UNIMPLEMENTED_IF_MSG(instr.red.operation != AtomicOp::Add);
const auto [real_address, base_address, descriptor] =
TrackGlobalMemory(bb, instr, true, true);
if (!real_address || !base_address) {
@ -396,7 +395,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
Node value = GetRegister(instr.gpr0);
bb.push_back(Operation(OperationCode::ReduceIAdd, move(gmem), move(value)));
bb.push_back(Operation(GetAtomOperation(instr.red.operation), move(gmem), move(value)));
break;
}
case OpCode::Id::ATOM: {