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@ -229,14 +229,21 @@ u32 BytesPerPixel(TextureFormat format) {
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}
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}
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void UnswizzleTexture(u8* const unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
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u32 block_depth) {
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CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
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(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
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bytes_per_pixel, Memory::GetPointer(address), unswizzled_data, true,
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block_height, block_depth);
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}
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth) {
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std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
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CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
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(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
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bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
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block_height, block_depth);
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UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
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width, height, depth, block_height, block_depth);
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return unswizzled_data;
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}
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