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@ -100,24 +100,19 @@ static u32 GetDepth(int x, int y) {
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y = (registers.framebuffer.height - y);
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
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u32 stride = registers.framebuffer.width * bytes_per_pixel;
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
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u8* src_pixel = depth_buffer + src_offset;
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switch (registers.framebuffer.depth_format) {
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case registers.framebuffer.D16:
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{
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u32 stride = registers.framebuffer.width * 2;
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return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
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}
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case registers.framebuffer.D24:
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{
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u32 stride = registers.framebuffer.width * 3;
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u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
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return Color::DecodeD24(address);
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}
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case registers.framebuffer.D24S8:
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{
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u32 stride = registers.framebuffer.width * 4;
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return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x;
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}
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case Pica::Regs::DepthFormat::D16:
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return Color::DecodeD16(src_pixel);
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case Pica::Regs::DepthFormat::D24:
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return Color::DecodeD24(src_pixel);
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case Pica::Regs::DepthFormat::D24S8:
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return Color::DecodeD24S8(src_pixel).x;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
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UNIMPLEMENTED();
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@ -132,28 +127,23 @@ static void SetDepth(int x, int y, u32 value) {
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y = (registers.framebuffer.height - y);
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const u32 coarse_y = y & ~7;
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u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
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u32 stride = registers.framebuffer.width * bytes_per_pixel;
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
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u8* dst_pixel = depth_buffer + dst_offset;
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switch (registers.framebuffer.depth_format) {
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case registers.framebuffer.D16:
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{
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u32 stride = registers.framebuffer.width * 2;
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Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
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case Pica::Regs::DepthFormat::D16:
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Color::EncodeD16(value, dst_pixel);
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break;
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}
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case registers.framebuffer.D24:
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{
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u32 stride = registers.framebuffer.width * 3;
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u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
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Color::EncodeD24(value, address);
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case Pica::Regs::DepthFormat::D24:
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Color::EncodeD24(value, dst_pixel);
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break;
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}
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case registers.framebuffer.D24S8:
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{
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u32 stride = registers.framebuffer.width * 4;
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case Pica::Regs::DepthFormat::D24S8:
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// TODO(Subv): Implement the stencil buffer
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Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride);
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Color::EncodeD24S8(value, 0, dst_pixel);
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
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UNIMPLEMENTED();
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