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@ -98,9 +98,9 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) {
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// TODO(wwylele): do a time stretch as it in GyroscopeChanged
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// The time stretch formula should be like
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// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
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accel_x = x * coef;
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accel_y = y * coef;
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accel_z = z * coef;
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accel_x = static_cast<s16>(x * coef);
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accel_y = static_cast<s16>(y * coef);
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accel_z = static_cast<s16>(z * coef);
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}
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void EmuWindow::GyroscopeChanged(float x, float y, float z) {
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@ -109,9 +109,9 @@ void EmuWindow::GyroscopeChanged(float x, float y, float z) {
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float stretch =
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FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
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std::lock_guard<std::mutex> lock(gyro_mutex);
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gyro_x = x * coef * stretch;
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gyro_y = y * coef * stretch;
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gyro_z = z * coef * stretch;
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gyro_x = static_cast<s16>(x * coef * stretch);
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gyro_y = static_cast<s16>(y * coef * stretch);
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gyro_z = static_cast<s16>(z * coef * stretch);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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