@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
float depth = texelFetch(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
}
@ -9,7 +9,7 @@ layout(location = 0) out vec4 color;
color = color.bgra; // Swap color channels for BGRA format