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@ -21,20 +21,14 @@
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// Enums
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enum ThreadPriority {
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THREADPRIO_HIGHEST = 0,
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THREADPRIO_DEFAULT = 16,
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THREADPRIO_LOWEST = 31,
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};
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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enum WaitType {
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@ -46,8 +40,6 @@ enum WaitType {
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WAITTYPE_VBLANK,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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NUM_WAITTYPES
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};
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typedef s32 Handle;
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@ -164,32 +156,6 @@ void __KernelResetThread(Thread *t, s32 lowest_priority) {
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t->wait_type = WAITTYPE_NONE;
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}
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/// Creates a new thread
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Thread *__KernelCreateThread(Handle &handle, const char *name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size) {
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static u32 _handle_count = 1;
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Thread *t = new Thread;
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handle = (_handle_count++);
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g_thread_queue.push_back(handle);
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g_thread_ready_queue.prepare(priority);
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t->status = THREADSTATUS_DORMANT;
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t->entry_point = entry_point;
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t->stack_top = stack_top;
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t->stack_size = stack_size;
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t->initial_priority = t->current_priority = priority;
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t->processor_id = processor_id;
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t->wait_type = WAITTYPE_NONE;
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strncpy(t->name, name, KERNEL_MAX_NAME_LENGTH);
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t->name[KERNEL_MAX_NAME_LENGTH] = '\0';
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return t;
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}
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/// Change a thread to "ready" state
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void __KernelChangeReadyState(Thread *t, bool ready) {
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Handle handle = t->GetHandle();
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@ -222,6 +188,79 @@ void __KernelChangeThreadState(Thread *t, ThreadStatus new_status) {
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}
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void __KernelCallThread(Thread *t) {
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) {
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t->wait_type = WAITTYPE_NONE;
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}
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__KernelChangeThreadState(t, THREADSTATUS_READY);
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}
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/// Creates a new thread
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Thread *__KernelCreateThread(Handle &handle, const char *name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size) {
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Thread *t = new Thread;
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handle = g_kernel_objects.Create(t);
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g_thread_queue.push_back(handle);
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g_thread_ready_queue.prepare(priority);
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t->status = THREADSTATUS_DORMANT;
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t->entry_point = entry_point;
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t->stack_top = stack_top;
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t->stack_size = stack_size;
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t->initial_priority = t->current_priority = priority;
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t->processor_id = processor_id;
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t->wait_type = WAITTYPE_NONE;
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strncpy(t->name, name, KERNEL_MAX_NAME_LENGTH);
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t->name[KERNEL_MAX_NAME_LENGTH] = '\0';
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return t;
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}
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/// Creates a new thread - wrapper for external user
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Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority, s32 processor_id,
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u32 stack_top, int stack_size) {
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if (name == NULL) {
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ERROR_LOG(KERNEL, "__KernelCreateThread(): NULL name");
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return -1;
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}
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if ((u32)stack_size < 0x200) {
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ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid stack_size=0x%08X", name,
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stack_size);
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return -1;
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}
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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WARN_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
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name, priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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if (!Memory::GetPointer(entry_point)) {
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ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid entry %08x", name, entry_point);
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return -1;
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}
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Handle handle;
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Thread *t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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stack_size);
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HLE::EatCycles(32000);
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// This won't schedule to the new thread, but it may to one woken from eating cycles.
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// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
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HLE::ReSchedule("thread created");
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__KernelCallThread(t);
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return handle;
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}
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/// Switches CPU context to that of the specified thread
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void __KernelSwitchContext(Thread* t, const char *reason) {
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Thread *cur = __GetCurrentThread();
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@ -262,22 +301,13 @@ Thread *__KernelNextThread() {
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return g_kernel_objects.GetFast<Thread>(next);
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void __KernelCallThread(Thread *t) {
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) {
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t->wait_type = WAITTYPE_NONE;
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}
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__KernelChangeThreadState(t, THREADSTATUS_READY);
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}
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/// Sets up the primary application thread
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Handle __KernelSetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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// Initialize new "main" thread
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Thread *t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
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0xFFFFFFFE, Memory::SCRATCHPAD_VADDR_END, stack_size);
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THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
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__KernelResetThread(t, 0);
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@ -322,6 +352,15 @@ void __KernelReschedule(const char *reason) {
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Wait thread - on WaitSynchronization
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void __KernelWaitThread_Synchronization() {
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// TODO(bunnei): Just a placeholder function for now... FixMe
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__KernelWaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void __KernelThreadingInit() {
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}
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