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@ -21,27 +21,6 @@
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namespace Kernel {
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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enum WaitType {
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WAITTYPE_NONE,
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WAITTYPE_SLEEP,
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WAITTYPE_SEMA,
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WAITTYPE_EVENTFLAG,
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WAITTYPE_THREADEND,
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WAITTYPE_VBLANK,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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};
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class Thread : public Kernel::Object {
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public:
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@ -101,16 +80,18 @@ void __SaveContext(ThreadContext& ctx) {
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}
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/// Loads a CPU context
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void __LoadContext(const ThreadContext& ctx) {
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void __LoadContext(ThreadContext& ctx) {
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Core::g_app_core->LoadContext(ctx);
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}
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/// Resets a thread
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void __ResetThread(Thread* t, s32 lowest_priority) {
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void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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memset(&t->context, 0, sizeof(ThreadContext));
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t->context.cpu_registers[0] = arg;
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t->context.pc = t->entry_point;
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t->context.sp = t->stack_top;
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t->context.cpsr = 0x1F; // Usermode
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if (t->current_priority < lowest_priority) {
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t->current_priority = t->initial_priority;
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@ -201,7 +182,7 @@ Thread* __NextThread() {
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}
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/// Puts a thread in the wait state for the given type/reason
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void __WaitCurThread(WaitType wait_type, const char* reason) {
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void WaitCurThread(WaitType wait_type, const char* reason) {
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Thread* t = __GetCurrentThread();
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t->wait_type = wait_type;
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__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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@ -248,7 +229,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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}
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size) {
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if (name == NULL) {
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ERROR_LOG(KERNEL, "CreateThread(): NULL name");
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@ -275,6 +256,8 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 process
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Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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stack_size);
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__ResetThread(t, arg, 0);
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HLE::EatCycles(32000);
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// This won't schedule to the new thread, but it may to one woken from eating cycles.
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@ -299,7 +282,7 @@ Handle SetupMainThread(s32 priority, int stack_size) {
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Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
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THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
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__ResetThread(t, 0);
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__ResetThread(t, 0, 0);
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// If running another thread already, set it to "ready" state
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Thread* cur = __GetCurrentThread();
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@ -317,22 +300,20 @@ Handle SetupMainThread(s32 priority, int stack_size) {
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule(const char* reason) {
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Thread* prev = __GetCurrentThread();
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Thread* next = __NextThread();
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if (next > 0) {
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__SwitchContext(next, reason);
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// Hack - automatically change previous thread (which would have been in "wait" state) to
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// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
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// actually wait for whatever event it is supposed to be waiting on.
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__ChangeReadyState(prev, true);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Put current thread in a wait state - on WaitSynchronization
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void WaitThread_Synchronization() {
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// TODO(bunnei): Just a placeholder function for now... FixMe
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__WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void ThreadingInit() {
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}
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