From 15a6840e7ab5f9e32e3bb1f0183569667bb829c8 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 14 Jan 2020 13:11:46 -0500 Subject: [PATCH] gl_shader_cache: Remove unused entries variable in BuildShader() Eliminates a few unnecessary constructions of std::vectors. --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index de742d11c..8a46fefeb 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -243,7 +243,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp if (!code_b.empty()) { ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); } - const auto entries = GLShader::GetEntries(ir); std::string source = fmt::format(R"(// {} #version 430 core