Shader decompiler: do constant propgation before texture pass.

master
Fernando Sahmkow 2022-03-13 21:49:40 +07:00
parent ec9f0f064e
commit 185fc03c3c
1 changed files with 2 additions and 2 deletions

@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
}
Optimization::SsaRewritePass(program);
Optimization::ConstantPropagationPass(program);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program);
Optimization::ConstantPropagationPass(program);
if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program);
}