|
|
|
@ -205,8 +205,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u32 scale_rating;
|
|
|
|
|
bool rescaled;
|
|
|
|
|
u32 scale_rating = 0;
|
|
|
|
|
bool rescaled = false;
|
|
|
|
|
std::array<ImageId, NUM_RT> tmp_color_images{};
|
|
|
|
|
ImageId tmp_depth_image{};
|
|
|
|
|
do {
|
|
|
|
@ -223,7 +223,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|
|
|
|
bool can_rescale = true;
|
|
|
|
|
bool any_blacklisted = false;
|
|
|
|
|
const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
|
|
|
|
|
if (view_id) {
|
|
|
|
|
if (view_id != NULL_IMAGE_VIEW_ID && view_id != ImageViewId{}) {
|
|
|
|
|
const auto& view = slot_image_views[view_id];
|
|
|
|
|
const auto image_id = view.image_id;
|
|
|
|
|
id_save = image_id;
|
|
|
|
@ -265,6 +265,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|
|
|
|
scale_up(tmp_color_images[index]);
|
|
|
|
|
}
|
|
|
|
|
scale_up(tmp_depth_image);
|
|
|
|
|
scale_rating = 2;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
rescaled = false;
|
|
|
|
|