Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
vk_stream_buffer: Implement a stream buffermaster
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1b13859af8
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <optional>
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#include <vector>
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#include "common/assert.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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namespace Vulkan {
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constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
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constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
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VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
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VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
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vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage)
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: device{device}, scheduler{scheduler}, buffer_size{size}, access{access}, pipeline_stage{
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pipeline_stage} {
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CreateBuffers(memory_manager, usage);
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ReserveWatches(WATCHES_INITIAL_RESERVE);
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}
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VKStreamBuffer::~VKStreamBuffer() = default;
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std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) {
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ASSERT(size <= buffer_size);
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mapped_size = size;
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if (offset + size > buffer_size) {
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// The buffer would overflow, save the amount of used buffers, signal an invalidation and
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// reset the state.
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invalidation_mark = used_watches;
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used_watches = 0;
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offset = 0;
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}
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return {mapped_pointer + offset, offset, invalidation_mark.has_value()};
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}
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VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
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if (invalidation_mark) {
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// TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish.
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exctx = scheduler.Flush();
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std::for_each(watches.begin(), watches.begin() + *invalidation_mark,
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[&](auto& resource) { resource->Wait(); });
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invalidation_mark = std::nullopt;
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}
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if (used_watches + 1 >= watches.size()) {
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// Ensure that there are enough watches.
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ReserveWatches(WATCHES_RESERVE_CHUNK);
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}
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// Add a watch for this allocation.
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watches[used_watches++]->Watch(exctx.GetFence());
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offset += size;
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return exctx;
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}
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void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
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const vk::BufferCreateInfo buffer_ci({}, buffer_size, usage, vk::SharingMode::eExclusive, 0,
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nullptr);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
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commit = memory_manager.Commit(*buffer, true);
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mapped_pointer = commit->GetData();
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}
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void VKStreamBuffer::ReserveWatches(std::size_t grow_size) {
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const std::size_t previous_size = watches.size();
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watches.resize(previous_size + grow_size);
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std::generate(watches.begin() + previous_size, watches.end(),
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[]() { return std::make_unique<VKFenceWatch>(); });
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}
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} // namespace Vulkan
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <tuple>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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namespace Vulkan {
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class VKDevice;
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class VKFence;
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class VKFenceWatch;
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class VKResourceManager;
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class VKScheduler;
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class VKStreamBuffer {
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public:
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explicit VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
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VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
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vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage);
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~VKStreamBuffer();
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/**
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* Reserves a region of memory from the stream buffer.
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* @param size Size to reserve.
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* @returns A tuple in the following order: Raw memory pointer (with offset added), buffer
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* offset and a boolean that's true when buffer has been invalidated.
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*/
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std::tuple<u8*, u64, bool> Reserve(u64 size);
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/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size);
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vk::Buffer GetBuffer() const {
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return *buffer;
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}
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private:
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/// Creates Vulkan buffer handles committing the required the required memory.
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void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage);
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/// Increases the amount of watches available.
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void ReserveWatches(std::size_t grow_size);
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const VKDevice& device; ///< Vulkan device manager.
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VKScheduler& scheduler; ///< Command scheduler.
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const u64 buffer_size; ///< Total size of the stream buffer.
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const vk::AccessFlags access; ///< Access usage of this stream buffer.
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const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer.
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UniqueBuffer buffer; ///< Mapped buffer.
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VKMemoryCommit commit; ///< Memory commit.
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u8* mapped_pointer{}; ///< Pointer to the host visible commit
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u64 offset{}; ///< Buffer iterator.
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u64 mapped_size{}; ///< Size reserved for the current copy.
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std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Total watches
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std::size_t used_watches{}; ///< Count of watches, reset on invalidation.
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std::optional<std::size_t>
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invalidation_mark{}; ///< Number of watches used in the current invalidation.
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};
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} // namespace Vulkan
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