gl_shader_cache: Conditionally use viewport mask

master
ReinUsesLisp 2021-05-21 20:47:48 +07:00 committed by ameerj
parent c31521512f
commit 1bccb43cbe
1 changed files with 1 additions and 1 deletions

@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_vote = true,
.support_viewport_index_layer_non_geometry =
device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
.support_viewport_mask = true,
.support_viewport_mask = device.HasNvViewportArray2(),
.support_typeless_image_loads = device.HasImageLoadFormatted(),
.support_demote_to_helper_invocation = false,
.support_int64_atomics = false,