shader: Calibrate loop safety threshold

master
ReinUsesLisp 2021-06-19 21:30:27 +07:00 committed by ameerj
parent df9b7e18f5
commit 1d182fc0f5
1 changed files with 1 additions and 1 deletions

@ -751,7 +751,7 @@ private:
IR::Block* const init_block{block_pool.Create(inst_pool)};
IR::IREmitter ir{*init_block};
static constexpr u32 SAFETY_THRESHOLD = 0x2000;
static constexpr u32 SAFETY_THRESHOLD = 0x1000;
ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD));
if (current_block) {