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@ -13,7 +13,7 @@ namespace CFG {
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const u64 CFG_SAVE_ID = 0x00010017;
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const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in CFGInit, and will be used when creating the block
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@ -22,7 +22,7 @@ UsernameBlock CONSOLE_USERNAME_BLOCK;
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const u8 SOUND_OUTPUT_MODE = 2;
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const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
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const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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@ -62,7 +62,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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return RESULT_SUCCESS;
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}
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ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
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return ResultCode(-1); // TODO(Subv): Find the right error code
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