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@ -84,7 +84,7 @@ inline void Write(u32 addr, const T data) {
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for (int y = 0; y < config.output_height; ++y) {
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// TODO: Why does the register seem to hold twice the framebuffer width?
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for (int x = 0; x < config.output_width / 2; ++x) {
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for (int x = 0; x < config.output_width; ++x) {
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struct {
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int r, g, b, a;
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} source_color = { 0, 0, 0, 0 };
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@ -93,7 +93,7 @@ inline void Write(u32 addr, const T data) {
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case Regs::FramebufferFormat::RGBA8:
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{
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// TODO: Most likely got the component order messed up.
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u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
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u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
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source_color.r = srcptr[0]; // blue
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source_color.g = srcptr[1]; // green
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source_color.b = srcptr[2]; // red
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@ -121,7 +121,7 @@ inline void Write(u32 addr, const T data) {
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case Regs::FramebufferFormat::RGB8:
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{
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// TODO: Most likely got the component order messed up.
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u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
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u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
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dstptr[0] = source_color.r; // blue
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dstptr[1] = source_color.g; // green
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dstptr[2] = source_color.b; // red
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@ -217,16 +217,15 @@ void Init() {
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framebuffer_sub.address_right1 = 0x184C7800;
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//framebuffer_sub.address_right2 = unknown;
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// TODO: Width should be 240 instead?
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framebuffer_top.width = 480;
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framebuffer_top.width = 240;
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framebuffer_top.height = 400;
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framebuffer_top.stride = 480*3;
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framebuffer_top.stride = 3 * 240;
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framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_top.active_fb = 0;
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framebuffer_sub.width = 480;
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framebuffer_sub.height = 400;
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framebuffer_sub.stride = 480*3;
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framebuffer_sub.width = 240;
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framebuffer_sub.height = 320;
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framebuffer_sub.stride = 3 * 240;
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framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_sub.active_fb = 0;
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