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@ -122,71 +122,71 @@ enum class SurfaceTarget {
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TextureCubeArray,
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};
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constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
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1, // ABGR8U
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1, // ABGR8S
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1, // ABGR8UI
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1, // B5G6R5U
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1, // A2B10G10R10U
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1, // A1B5G5R5U
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1, // R8U
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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4, // DXT23
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4, // DXT45
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4, // DXN1
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4, // DXN2UNORM
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4, // DXN2SNORM
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4, // BC7U
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4, // BC6H_UF16
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4, // BC6H_SF16
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4, // ASTC_2D_4X4
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // R16F
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1, // R16U
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1, // R16S
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1, // R16UI
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1, // R16I
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1, // RG16
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1, // RG16F
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1, // RG16UI
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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1, // R32UI
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4, // ASTC_2D_8X8
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4, // ASTC_2D_8X5
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4, // ASTC_2D_5X4
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1, // BGRA8_SRGB
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4, // DXT1_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // ASTC_2D_4X4_SRGB
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4, // ASTC_2D_8X8_SRGB
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4, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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4, // ASTC_2D_5X5
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4, // ASTC_2D_5X5_SRGB
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4, // ASTC_2D_10X8
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4, // ASTC_2D_10X8_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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1, // S8Z24
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1, // Z32FS8
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inline constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // ABGR8U
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0, // ABGR8S
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0, // ABGR8UI
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0, // B5G6R5U
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0, // A2B10G10R10U
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0, // A1B5G5R5U
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0, // R8U
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0, // R8UI
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0, // RGBA16F
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0, // RGBA16U
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0, // RGBA16UI
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0, // R11FG11FB10F
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0, // RGBA32UI
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2, // DXT1
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2, // DXT23
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2, // DXT45
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2, // DXN1
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2, // DXN2UNORM
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2, // DXN2SNORM
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2, // BC7U
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2, // BC6H_UF16
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2, // BC6H_SF16
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2, // ASTC_2D_4X4
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0, // BGRA8
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0, // RGBA32F
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0, // RG32F
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0, // R32F
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0, // R16F
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0, // R16U
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0, // R16S
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0, // R16UI
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0, // R16I
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0, // RG16
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0, // RG16F
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0, // RG16UI
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0, // RG16I
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0, // RG16S
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0, // RGB32F
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0, // RGBA8_SRGB
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0, // RG8U
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0, // RG8S
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0, // RG32UI
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0, // R32UI
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2, // ASTC_2D_8X8
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2, // ASTC_2D_8X5
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2, // ASTC_2D_5X4
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0, // BGRA8_SRGB
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2, // DXT1_SRGB
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2, // DXT23_SRGB
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2, // DXT45_SRGB
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2, // BC7U_SRGB
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2, // ASTC_2D_4X4_SRGB
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2, // ASTC_2D_8X8_SRGB
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2, // ASTC_2D_8X5_SRGB
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2, // ASTC_2D_5X4_SRGB
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2, // ASTC_2D_5X5
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2, // ASTC_2D_5X5_SRGB
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2, // ASTC_2D_10X8
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2, // ASTC_2D_10X8_SRGB
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0, // Z32F
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0, // Z16
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0, // Z24S8
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0, // S8Z24
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0, // Z32FS8
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}};
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/**
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@ -195,12 +195,14 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
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* compressed image. This is used for maintaining proper surface sizes for compressed
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* texture formats.
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*/
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static constexpr u32 GetCompressionFactor(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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inline constexpr u32 GetCompressionFactorShift(PixelFormat format) {
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DEBUG_ASSERT(format != PixelFormat::Invalid);
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DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
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return compression_factor_shift_table[static_cast<std::size_t>(format)];
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}
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ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
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return compression_factor_table[static_cast<std::size_t>(format)];
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inline constexpr u32 GetCompressionFactor(PixelFormat format) {
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return 1U << GetCompressionFactorShift(format);
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}
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constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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