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@ -75,7 +75,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1].toStdString());
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BootGame(args[1]);
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}
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}
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@ -272,7 +272,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
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}
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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bool GMainWindow::LoadROM(const QString& filename) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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@ -290,12 +290,13 @@ bool GMainWindow::LoadROM(const std::string& filename) {
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Core::System& system{Core::System::GetInstance()};
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const Core::System::ResultStatus result{system.Load(render_window, filename)};
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!",
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filename.toStdString().c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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break;
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@ -335,7 +336,7 @@ bool GMainWindow::LoadROM(const std::string& filename) {
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return true;
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}
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void GMainWindow::BootGame(const std::string& filename) {
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void GMainWindow::BootGame(const QString& filename) {
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LOG_INFO(Frontend, "Citra starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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@ -411,8 +412,8 @@ void GMainWindow::ShutdownGame() {
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emulation_running = false;
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}
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void GMainWindow::StoreRecentFile(const std::string& filename) {
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UISettings::values.recent_files.prepend(QString::fromStdString(filename));
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void GMainWindow::StoreRecentFile(const QString& filename) {
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UISettings::values.recent_files.prepend(filename);
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UISettings::values.recent_files.removeDuplicates();
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while (UISettings::values.recent_files.size() > max_recent_files_item) {
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UISettings::values.recent_files.removeLast();
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@ -447,7 +448,7 @@ void GMainWindow::UpdateRecentFiles() {
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}
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void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path.toStdString());
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BootGame(game_path);
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}
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void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
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@ -470,20 +471,21 @@ void GMainWindow::OnMenuLoadFile() {
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for (const auto& piece : game_list->supported_file_extensions)
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extensions += "*." + piece + " ";
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QString file_filter = tr("3DS executable") + " (" + extensions + ")";
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QString file_filter = tr("3DS Executable") + " (" + extensions + ")";
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file_filter += ";;" + tr("All Files (*.*)");
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
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UISettings::values.roms_path, file_filter);
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if (!filename.isEmpty()) {
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UISettings::values.roms_path = QFileInfo(filename).path();
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BootGame(filename.toStdString());
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BootGame(filename);
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}
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}
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void GMainWindow::OnMenuLoadSymbolMap() {
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QString filename = QFileDialog::getOpenFileName(
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this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
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this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)"));
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if (!filename.isEmpty()) {
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UISettings::values.symbols_path = QFileInfo(filename).path();
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@ -506,7 +508,7 @@ void GMainWindow::OnMenuRecentFile() {
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QString filename = action->data().toString();
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QFileInfo file_info(filename);
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if (file_info.exists()) {
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BootGame(filename.toStdString());
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BootGame(filename);
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} else {
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// Display an error message and remove the file from the list.
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QMessageBox::information(this, tr("File not found"),
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@ -625,7 +627,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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QWidget::closeEvent(event);
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}
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bool IsSingleFileDropEvent(QDropEvent* event) {
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static bool IsSingleFileDropEvent(QDropEvent* event) {
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const QMimeData* mimeData = event->mimeData();
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return mimeData->hasUrls() && mimeData->urls().length() == 1;
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}
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@ -634,7 +636,7 @@ void GMainWindow::dropEvent(QDropEvent* event) {
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if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
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const QMimeData* mimeData = event->mimeData();
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QString filename = mimeData->urls().at(0).toLocalFile();
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BootGame(filename.toStdString());
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BootGame(filename);
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}
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}
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