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@ -294,16 +294,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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{
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// Highlight current instruction
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int current_record_index = par->cycle_index->value();
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if (current_record_index < par->debug_data.records.size()) {
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if (current_record_index < static_cast<int>(par->debug_data.records.size())) {
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const auto& current_record = par->debug_data.records[current_record_index];
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if (index.row() == current_record.instruction_offset) {
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if (index.row() == static_cast<int>(current_record.instruction_offset)) {
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return QColor(255, 255, 63);
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}
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}
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// Use a grey background for instructions which have no debug data associated to them
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for (const auto& record : par->debug_data.records)
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if (index.row() == record.instruction_offset)
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if (index.row() == static_cast<int>(record.instruction_offset))
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return QVariant();
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return QBrush(QColor(192, 192, 192));
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@ -494,7 +494,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
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// Reload widget state
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for (unsigned int attr = 0; attr < num_attributes; ++attr) {
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for (int attr = 0; attr < num_attributes; ++attr) {
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unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
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input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
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input_data_container[source_attr]->setVisible(true);
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