Some improvements (suggestions)

master
boludoz 2023-10-16 03:26:40 +07:00
parent 74961d4dfb
commit 26417da5d3
3 changed files with 81 additions and 93 deletions

@ -254,11 +254,8 @@ fs::path GetExeDirectory() {
WCHAR exe_path[MAX_PATH];
if (SUCCEEDED(GetModuleFileNameW(nullptr, exe_path, MAX_PATH))) {
std::wstring wideExePath(exe_path);
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideExePath)}.parent_path();
std::wstring wide_exe_path(exe_path);
return fs::path{Common::UTF16ToUTF8(wide_exe_path)}.parent_path();
} else {
LOG_ERROR(Common_Filesystem, "Failed to get the path to the executable of the current "
"process");
@ -273,9 +270,6 @@ fs::path GetAppDataRoamingDirectory() {
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &appdata_roaming_path))) {
std::wstring wideAppdataRoamingPath(appdata_roaming_path);
CoTaskMemFree(appdata_roaming_path);
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideAppdataRoamingPath)};
} else {
LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");

@ -2847,8 +2847,6 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& arguments, const std::string& categories,
const std::string& keywords, const std::string& name) {
bool shortcut_succeeded = false;
// Copy characters if they are not illegal in Windows filenames
std::string filename = "";
const std::string illegal_chars = "<>:\"/\\|?*";
@ -2858,22 +2856,13 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
if (filename.empty()) {
LOG_ERROR(Frontend, "Filename is empty");
shortcut_succeeded = false;
return shortcut_succeeded;
return false;
}
// Replace characters that are illegal in Windows filenames
// Append .desktop or .lnk extension
std::filesystem::path shortcut_path_full = shortcut_path / filename;
#if defined(__linux__) || defined(__FreeBSD__)
shortcut_path_full += ".desktop";
#elif defined(_WIN32)
shortcut_path_full += ".lnk";
#endif
LOG_ERROR(Frontend, "Create shortcut path: {}", shortcut_path_full.string());
#if defined(__linux__) || defined(__FreeBSD__)
#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
try {
@ -2881,9 +2870,13 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
// Plus 'Type' is required
if (name.empty()) {
LOG_ERROR(Frontend, "Name is empty");
shortcut_succeeded = false;
return shortcut_succeeded;
return false;
}
// Append .desktop extension
shortcut_path_full += ".desktop";
// Create shortcut file
std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
if (shortcut_stream.is_open()) {
@ -2923,78 +2916,82 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
} else {
LOG_ERROR(Frontend, "Failed to create shortcut");
return false;
}
shortcut_stream.close();
} catch (const std::exception& e) {
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
}
#elif defined(_WIN32)
// Initialize COM
auto hr = CoInitialize(NULL);
if (FAILED(hr)) {
return shortcut_succeeded;
}
return false;
#elif defined(_WIN32) // Windows
HRESULT hr = CoInitialize(NULL);
if (SUCCEEDED(hr)) {
IShellLinkW* ps1;
IShellLinkW* ps1 = nullptr;
IPersistFile* persist_file = nullptr;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&ps1);
SCOPE_EXIT({
if (persist_file != nullptr) {
persist_file->Release();
}
if (ps1 != nullptr) {
ps1->Release();
}
// The UTF-16 / UTF-8 conversion is broken in C++, it is necessary to perform these steps and
// resort to the native Windows function.
std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
std::wstring warguments = Common::UTF8ToUTF16W(arguments);
std::wstring wcomment = Common::UTF8ToUTF16W(comment);
CoUninitialize();
});
if (SUCCEEDED(hres)) {
if (std::filesystem::is_regular_file(command))
hres = ps1->SetPath(wcommand.data());
HRESULT hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER,
IID_IShellLinkW, (void**)&ps1);
if (SUCCEEDED(hres) && !arguments.empty())
hres = ps1->SetArguments(warguments.data());
if (SUCCEEDED(hres) && !comment.empty())
hres = ps1->SetDescription(wcomment.data());
if (SUCCEEDED(hres) && std::filesystem::is_regular_file(icon_path))
hres = ps1->SetIconLocation(wicon_path.data(), 0);
IPersistFile* pPersistFile = nullptr;
std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
std::wstring warguments = Common::UTF8ToUTF16W(arguments);
std::wstring wcomment = Common::UTF8ToUTF16W(comment);
if (SUCCEEDED(hres)) {
hres = ps1->QueryInterface(IID_IPersistFile, (void**)&pPersistFile);
if (std::filesystem::is_regular_file(command)) {
hres = ps1->SetPath(wcommand.data());
} else {
LOG_ERROR(Frontend, "Command is not a regular file");
return false;
}
if (SUCCEEDED(hres) && pPersistFile != nullptr) {
hres = pPersistFile->Save(wshortcut_path_full.data(), TRUE);
if (SUCCEEDED(hres) && !arguments.empty()) {
hres = ps1->SetArguments(warguments.data());
}
if (SUCCEEDED(hres) && !comment.empty()) {
hres = ps1->SetDescription(wcomment.data());
}
if (SUCCEEDED(hres) && std::filesystem::is_regular_file(icon_path)) {
hres = ps1->SetIconLocation(wicon_path.data(), 0);
}
if (SUCCEEDED(hres)) {
hres = ps1->QueryInterface(IID_IPersistFile, (void**)&persist_file);
}
if (SUCCEEDED(hres) && persist_file != nullptr) {
// Append .lnk extension and save shortcut
shortcut_path_full += ".lnk";
hres = persist_file->Save(wshortcut_path_full.data(), TRUE);
if (SUCCEEDED(hres)) {
shortcut_succeeded = true;
return true;
} else {
LOG_ERROR(Frontend, "Failed to create shortcut");
}
}
} else {
LOG_ERROR(Frontend, "Failed to create CoCreateInstance");
}
if (pPersistFile != nullptr) {
pPersistFile->Release();
}
} else {
LOG_ERROR(Frontend, "Failed to create IShellLinkWinstance");
}
ps1->Release();
CoUninitialize();
return false;
#else // Unsupported platform
return false;
#endif
if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) {
LOG_ERROR(Frontend, "Shortcut created");
} else {
LOG_ERROR(Frontend, "Shortcut error, failed to create it");
shortcut_succeeded = false;
}
return shortcut_succeeded;
}
// Messages in pre-defined message boxes for less code spaghetti
@ -3049,31 +3046,31 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
}
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& icons_path) {
std::filesystem::path& out_icon_path) {
// Get path to Yuzu icons directory & icon extension
std::string ico_extension = "png";
#if defined(_WIN32)
icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
icons_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif
// Create icons directory if it doesn't exist
if (!Common::FS::CreateDirs(icons_path)) {
if (!Common::FS::CreateDirs(out_icon_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(icons_path.string())),
.arg(QString::fromStdString(out_icon_path.string())),
QMessageBox::StandardButton::Ok);
icons_path = ""; // Reset path
out_icon_path = ""; // Reset path
return false;
}
// Create icon file path
icons_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
return true;
}
@ -3096,13 +3093,11 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
} else if (target == GameListShortcutTarget::Applications) {
#if defined(_WIN32)
HANDLE hProcess = GetCurrentProcess();
if (!IsUserAnAdmin()) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
"");
return;
}
CloseHandle(hProcess);
#endif // _WIN32
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
@ -3110,9 +3105,8 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
// Icon path and title
std::string title;
std::filesystem::path icons_path;
std::filesystem::path out_icon_path;
if (std::filesystem::exists(shortcut_path)) {
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
@ -3139,8 +3133,8 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) {
if (!SaveIconToFile(icons_path, icon_data)) {
if (GMainWindow::MakeShortcutIcoPath(program_id, title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
@ -3178,8 +3172,8 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, icons_path, yuzu_command, arguments,
categories, keywords, title)) {
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
arguments, categories, keywords, title)) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
title);
return;

@ -444,7 +444,7 @@ private:
QString GetTasStateDescription() const;
bool CreateShortcutMessagesGUI(QWidget* parent, const int& imsg, const std::string title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& icons_path);
std::filesystem::path& out_icon_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command, const std::string& arguments,