Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directorymaster
commit
28b822fe38
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <filesystem>
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#include <stdlib.h>
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#include <fmt/format.h>
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#include "common/file_util.h"
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#include "common/nvidia_flags.h"
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namespace Common {
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void ConfigureNvidiaEnvironmentFlags() {
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#ifdef _WIN32
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const std::string shader_path = Common::FS::SanitizePath(
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fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
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const std::string windows_path =
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Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
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void(Common::FS::CreateFullPath(shader_path + '/'));
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void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
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void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
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#endif
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}
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} // namespace Common
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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namespace Common {
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/// Configure platform specific flags for Nvidia's driver
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void ConfigureNvidiaEnvironmentFlags();
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} // namespace Common
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