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@ -133,11 +133,11 @@ public:
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(false, -1);
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depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
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depth_buffer.target = surface_view.first;
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depth_buffer.view = surface_view.second;
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(true, 8);
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depth_buffer.target->MarkAsRenderTarget(true, DEPTH_RT);
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return surface_view.second;
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}
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@ -167,7 +167,7 @@ public:
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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preserve_contents, true);
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if (render_targets[index].target)
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render_targets[index].target->MarkAsRenderTarget(false, -1);
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render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
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render_targets[index].target = surface_view.first;
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render_targets[index].view = surface_view.second;
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if (render_targets[index].target)
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@ -191,7 +191,7 @@ public:
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if (depth_buffer.target == nullptr) {
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return;
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}
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depth_buffer.target->MarkAsRenderTarget(false, -1);
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depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
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depth_buffer.target = nullptr;
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depth_buffer.view = nullptr;
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}
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@ -200,7 +200,7 @@ public:
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if (render_targets[index].target == nullptr) {
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return;
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}
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render_targets[index].target->MarkAsRenderTarget(false, -1);
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render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
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render_targets[index].target = nullptr;
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render_targets[index].view = nullptr;
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}
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@ -272,8 +272,8 @@ protected:
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void ManageRenderTargetUnregister(TSurface& surface) {
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auto& maxwell3d = system.GPU().Maxwell3D();
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u32 index = surface->GetRenderTarget();
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if (index == 8) {
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const u32 index = surface->GetRenderTarget();
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if (index == DEPTH_RT) {
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maxwell3d.dirty_flags.zeta_buffer = true;
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} else {
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maxwell3d.dirty_flags.color_buffer.set(index, true);
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@ -797,6 +797,9 @@ private:
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static constexpr u64 registry_page_size{1 << registry_page_bits};
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std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
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static constexpr u32 DEPTH_RT = 8;
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static constexpr u32 NO_RT = 0xFFFFFFFF;
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// The L1 Cache is used for fast texture lookup before checking the overlaps
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// This avoids calculating size and other stuffs.
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std::unordered_map<CacheAddr, TSurface> l1_cache;
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