@ -655,7 +655,7 @@ void RasterizerOpenGL::DrawArrays() {
SetupVertexBuffer(vertex_array);
const GLintptr index_buffer_offset = SetupIndexBuffer();
DrawParameters params = SetupDraw(index_buffer_offset);
const DrawParameters params = SetupDraw(index_buffer_offset);
texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode);
texture_cache.GuardSamplers(false);