@ -562,9 +562,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
}
}
MICROPROFILE_DEFINE ( OpenGL_BlitSurface , " OpenGL " , " BlitSurface " , MP_RGB ( 128 , 192 , 64 ) ) ;
static bool BlitSurface ( const Surface & src_surface , const Surface & dst_surface ,
GLuint read_fb_handle , GLuint draw_fb_handle , GLenum src_attachment = 0 ,
GLenum dst_attachment = 0 , std : : size_t cubemap_face = 0 ) {
MICROPROFILE_SCOPE ( OpenGL_BlitSurface ) ;
const auto & src_params { src_surface - > GetSurfaceParams ( ) } ;
const auto & dst_params { dst_surface - > GetSurfaceParams ( ) } ;
@ -704,9 +706,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
0 , 0 , width , height , 1 ) ;
}
MICROPROFILE_DEFINE ( OpenGL_CopySurface , " OpenGL " , " CopySurface " , MP_RGB ( 128 , 192 , 64 ) ) ;
static void CopySurface ( const Surface & src_surface , const Surface & dst_surface ,
GLuint copy_pbo_handle , GLenum src_attachment = 0 ,
GLenum dst_attachment = 0 , std : : size_t cubemap_face = 0 ) {
MICROPROFILE_SCOPE ( OpenGL_CopySurface ) ;
ASSERT_MSG ( dst_attachment = = 0 , " Unimplemented " ) ;
const auto & src_params { src_surface - > GetSurfaceParams ( ) } ;
@ -975,7 +979,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
}
}
MICROPROFILE_DEFINE ( OpenGL_SurfaceLoad , " OpenGL " , " Surface Load " , MP_RGB ( 128 , 64, 192 ) ) ;
MICROPROFILE_DEFINE ( OpenGL_SurfaceLoad , " OpenGL " , " Surface Load " , MP_RGB ( 128 , 192, 64 ) ) ;
void CachedSurface : : LoadGLBuffer ( ) {
MICROPROFILE_SCOPE ( OpenGL_SurfaceLoad ) ;
gl_buffer . resize ( params . max_mip_level ) ;
@ -1157,7 +1161,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei ( GL_UNPACK_ROW_LENGTH , 0 ) ;
}
MICROPROFILE_DEFINE ( OpenGL_TextureUL , " OpenGL " , " Texture Upload " , MP_RGB ( 128 , 64, 192 ) ) ;
MICROPROFILE_DEFINE ( OpenGL_TextureUL , " OpenGL " , " Texture Upload " , MP_RGB ( 128 , 192, 64 ) ) ;
void CachedSurface : : UploadGLTexture ( GLuint read_fb_handle , GLuint draw_fb_handle ) {
if ( params . type = = SurfaceType : : Fill )
return ;