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@ -161,11 +161,16 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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// assume every shader uses them all.
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for (unsigned index = 0; index < 16; ++index) {
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auto& attrib = regs.vertex_attrib_format[index];
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// Ignore invalid attributes.
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if (!attrib.IsValid())
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continue;
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auto& buffer = regs.vertex_array[attrib.buffer];
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LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
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index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
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attrib.offset.Value(), attrib.IsNormalized());
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auto& buffer = regs.vertex_array[attrib.buffer];
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ASSERT(buffer.IsEnabled());
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glEnableVertexAttribArray(index);
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