Common: Remove mem_arena.cpp/h

It is superfluous for Citra. (It's only really necessary if you're doing
JIT. We were using it but not taking any advantage from it.) This should
make 32-bit builds work again.
master
Yuri Kunde Schlesner 2015-05-07 19:01:09 +07:00
parent d9df5b575a
commit 3396f352cb
5 changed files with 31 additions and 560 deletions

@ -10,7 +10,6 @@ set(SRCS
logging/text_formatter.cpp
logging/backend.cpp
math_util.cpp
mem_arena.cpp
memory_util.cpp
misc.cpp
profiler.cpp
@ -43,7 +42,6 @@ set(HEADERS
logging/backend.h
make_unique.h
math_util.h
mem_arena.h
memory_util.h
platform.h
profiler.h

@ -1,394 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <string>
#include "common/logging/log.h"
#include "common/mem_arena.h"
#include "common/memory_util.h"
#include "common/platform.h"
#include "common/string_util.h"
#ifndef _WIN32
#include <fcntl.h>
#include <string.h>
#include <unistd.h>
#ifdef ANDROID
#include <sys/ioctl.h>
#include <linux/ashmem.h>
#endif
#endif
#ifdef ANDROID
// Hopefully this ABI will never change...
#define ASHMEM_DEVICE "/dev/ashmem"
/*
* ashmem_create_region - creates a new ashmem region and returns the file
* descriptor, or <0 on error
*
* `name' is an optional label to give the region (visible in /proc/pid/maps)
* `size' is the size of the region, in page-aligned bytes
*/
int ashmem_create_region(const char *name, size_t size)
{
int fd, ret;
fd = open(ASHMEM_DEVICE, O_RDWR);
if (fd < 0)
return fd;
if (name) {
char buf[ASHMEM_NAME_LEN];
strncpy(buf, name, sizeof(buf));
ret = ioctl(fd, ASHMEM_SET_NAME, buf);
if (ret < 0)
goto error;
}
ret = ioctl(fd, ASHMEM_SET_SIZE, size);
if (ret < 0)
goto error;
return fd;
error:
LOG_ERROR(Common_Memory, "NASTY ASHMEM ERROR: ret = %08x", ret);
close(fd);
return ret;
}
int ashmem_set_prot_region(int fd, int prot)
{
return ioctl(fd, ASHMEM_SET_PROT_MASK, prot);
}
int ashmem_pin_region(int fd, size_t offset, size_t len)
{
struct ashmem_pin pin = { offset, len };
return ioctl(fd, ASHMEM_PIN, &pin);
}
int ashmem_unpin_region(int fd, size_t offset, size_t len)
{
struct ashmem_pin pin = { offset, len };
return ioctl(fd, ASHMEM_UNPIN, &pin);
}
#endif // Android
#if defined(_WIN32)
SYSTEM_INFO sysInfo;
#endif
// Windows mappings need to be on 64K boundaries, due to Alpha legacy.
#ifdef _WIN32
size_t roundup(size_t x) {
int gran = sysInfo.dwAllocationGranularity ? sysInfo.dwAllocationGranularity : 0x10000;
return (x + gran - 1) & ~(gran - 1);
}
#else
size_t roundup(size_t x) {
return x;
}
#endif
void MemArena::GrabLowMemSpace(size_t size)
{
#ifdef _WIN32
hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, (DWORD)(size), nullptr);
GetSystemInfo(&sysInfo);
#elif defined(ANDROID)
// Use ashmem so we don't have to allocate a file on disk!
fd = ashmem_create_region("Citra_RAM", size);
// Note that it appears that ashmem is pinned by default, so no need to pin.
if (fd < 0)
{
LOG_ERROR(Common_Memory, "Failed to grab ashmem space of size: %08x errno: %d", (int)size, (int)(errno));
return;
}
#else
// Try to find a non-existing filename for our shared memory.
// In most cases the first one will be available, but it's nicer to search
// a bit more.
for (int i = 0; i < 10000; i++)
{
std::string file_name = Common::StringFromFormat("/citramem.%d", i);
fd = shm_open(file_name.c_str(), O_RDWR | O_CREAT | O_EXCL, 0600);
if (fd != -1)
{
shm_unlink(file_name.c_str());
break;
}
else if (errno != EEXIST)
{
LOG_ERROR(Common_Memory, "shm_open failed: %s", strerror(errno));
return;
}
}
if (ftruncate(fd, size) < 0)
LOG_ERROR(Common_Memory, "Failed to allocate low memory space");
#endif
}
void MemArena::ReleaseSpace()
{
#ifdef _WIN32
CloseHandle(hMemoryMapping);
hMemoryMapping = 0;
#else
close(fd);
#endif
}
void *MemArena::CreateView(s64 offset, size_t size, void *base)
{
#ifdef _WIN32
size = roundup(size);
void *ptr = MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base);
return ptr;
#else
void *retval = mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED |
// Do not sync memory to underlying file. Linux has this by default.
#ifdef __FreeBSD__
MAP_NOSYNC |
#endif
((base == nullptr) ? 0 : MAP_FIXED), fd, offset);
if (retval == MAP_FAILED)
{
LOG_ERROR(Common_Memory, "mmap failed");
return nullptr;
}
return retval;
#endif
}
void MemArena::ReleaseView(void* view, size_t size)
{
#ifdef _WIN32
UnmapViewOfFile(view);
#else
munmap(view, size);
#endif
}
u8* MemArena::Find4GBBase()
{
#if EMU_ARCH_BITS == 64
#ifdef _WIN32
// 64 bit
u8* base = (u8*)VirtualAlloc(0, 0xE1000000, MEM_RESERVE, PAGE_READWRITE);
VirtualFree(base, 0, MEM_RELEASE);
return base;
#else
// Very precarious - mmap cannot return an error when trying to map already used pages.
// This makes the Windows approach above unusable on Linux, so we will simply pray...
return reinterpret_cast<u8*>(0x2300000000ULL);
#endif
#else // 32 bit
#ifdef _WIN32
u8* base = (u8*)VirtualAlloc(0, 0x10000000, MEM_RESERVE, PAGE_READWRITE);
if (base) {
VirtualFree(base, 0, MEM_RELEASE);
}
return base;
#else
void* base = mmap(0, 0x10000000, PROT_READ | PROT_WRITE,
MAP_ANON | MAP_SHARED, -1, 0);
if (base == MAP_FAILED) {
LOG_ERROR(Common_Memory, "Failed to map 256 MB of memory space: %s", strerror(errno));
return 0;
}
munmap(base, 0x10000000);
return static_cast<u8*>(base);
#endif
#endif
}
// yeah, this could also be done in like two bitwise ops...
#define SKIP(a_flags, b_flags)
//if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY))
// continue;
//if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM))
// continue;
static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) {
// OK, we know where to find free space. Now grab it!
// We just mimic the popular BAT setup.
size_t position = 0;
size_t last_position = 0;
// Zero all the pointers to be sure.
for (int i = 0; i < num_views; i++)
{
if (views[i].out_ptr_low)
*views[i].out_ptr_low = 0;
if (views[i].out_ptr)
*views[i].out_ptr = 0;
}
int i;
for (i = 0; i < num_views; i++)
{
const MemoryView &view = views[i];
if (view.size == 0)
continue;
SKIP(flags, view.flags);
if (view.flags & MV_MIRROR_PREVIOUS) {
position = last_position;
}
else {
*(view.out_ptr_low) = (u8*)arena->CreateView(position, view.size);
if (!*view.out_ptr_low)
goto bail;
}
#if EMU_ARCH_BITS == 64
*view.out_ptr = (u8*)arena->CreateView(
position, view.size, base + view.virtual_address);
#else
if (view.flags & MV_MIRROR_PREVIOUS) { // TODO: should check if the two & 0x3FFFFFFF are identical.
// No need to create multiple identical views.
*view.out_ptr = *views[i - 1].out_ptr;
}
else {
*view.out_ptr = (u8*)arena->CreateView(
position, view.size, base + (view.virtual_address & 0x3FFFFFFF));
if (!*view.out_ptr)
goto bail;
}
#endif
last_position = position;
position += roundup(view.size);
}
return true;
bail:
// Argh! ERROR! Free what we grabbed so far so we can try again.
for (int j = 0; j <= i; j++)
{
if (views[i].size == 0)
continue;
SKIP(flags, views[i].flags);
if (views[j].out_ptr_low && *views[j].out_ptr_low)
{
arena->ReleaseView(*views[j].out_ptr_low, views[j].size);
*views[j].out_ptr_low = nullptr;
}
if (*views[j].out_ptr)
{
#if EMU_ARCH_BITS == 64
arena->ReleaseView(*views[j].out_ptr, views[j].size);
#else
if (!(views[j].flags & MV_MIRROR_PREVIOUS))
{
arena->ReleaseView(*views[j].out_ptr, views[j].size);
}
#endif
*views[j].out_ptr = nullptr;
}
}
return false;
}
u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
{
size_t total_mem = 0;
int base_attempts = 0;
for (int i = 0; i < num_views; i++)
{
if (views[i].size == 0)
continue;
SKIP(flags, views[i].flags);
if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0)
total_mem += roundup(views[i].size);
}
// Grab some pagefile backed memory out of the void ...
arena->GrabLowMemSpace(total_mem);
// Now, create views in high memory where there's plenty of space.
#if EMU_ARCH_BITS == 64
u8 *base = MemArena::Find4GBBase();
// This really shouldn't fail - in 64-bit, there will always be enough
// address space.
if (!Memory_TryBase(base, views, num_views, flags, arena))
{
LOG_ERROR(Common_Memory, "MemoryMap_Setup: Failed finding a memory base.");
return 0;
}
#elif defined(_WIN32)
// Try a whole range of possible bases. Return once we got a valid one.
u32 max_base_addr = 0x7FFF0000 - 0x10000000;
u8 *base = nullptr;
for (u32 base_addr = 0x01000000; base_addr < max_base_addr; base_addr += 0x400000)
{
base_attempts++;
base = (u8 *)base_addr;
if (Memory_TryBase(base, views, num_views, flags, arena))
{
LOG_DEBUG(Common_Memory, "Found valid memory base at %p after %i tries.", base, base_attempts);
base_attempts = 0;
break;
}
}
#else
// Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
u8 *base = MemArena::Find4GBBase();
if (!Memory_TryBase(base, views, num_views, flags, arena))
{
LOG_ERROR(Common_Memory, "MemoryMap_Setup: Failed finding a memory base.");
return 0;
}
#endif
if (base_attempts)
LOG_ERROR(Common_Memory, "No possible memory base pointer found!");
return base;
}
void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
{
for (int i = 0; i < num_views; i++)
{
if (views[i].size == 0)
continue;
SKIP(flags, views[i].flags);
if (views[i].out_ptr_low && *views[i].out_ptr_low)
arena->ReleaseView(*views[i].out_ptr_low, views[i].size);
if (*views[i].out_ptr && (views[i].out_ptr_low && *views[i].out_ptr != *views[i].out_ptr_low))
arena->ReleaseView(*views[i].out_ptr, views[i].size);
*views[i].out_ptr = nullptr;
if (views[i].out_ptr_low)
*views[i].out_ptr_low = nullptr;
}
}

@ -1,70 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
#include "common/common_types.h"
// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
// Multiple views can mirror the same section of the block, which makes it very convient for emulating
// memory mirrors.
class MemArena
{
public:
void GrabLowMemSpace(size_t size);
void ReleaseSpace();
void *CreateView(s64 offset, size_t size, void *base = 0);
void ReleaseView(void *view, size_t size);
// This only finds 1 GB in 32-bit
static u8 *Find4GBBase();
private:
#ifdef _WIN32
HANDLE hMemoryMapping;
#else
int fd;
#endif
};
enum {
MV_MIRROR_PREVIOUS = 1,
// MV_FAKE_VMEM = 2,
// MV_WII_ONLY = 4,
MV_IS_PRIMARY_RAM = 0x100,
MV_IS_EXTRA1_RAM = 0x200,
MV_IS_EXTRA2_RAM = 0x400,
};
struct MemoryView
{
u8 **out_ptr_low;
u8 **out_ptr;
u32 virtual_address;
u32 size;
u32 flags;
};
// Uses a memory arena to set up an emulator-friendly memory map according to
// a passed-in list of MemoryView structures.
u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);

@ -2,10 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/mem_arena.h"
#include "core/mem_map.h"
@ -13,100 +11,51 @@
namespace Memory {
u8* g_base; ///< The base pointer to the auto-mirrored arena.
u8* g_exefs_code; ///< ExeFS:/.code is loaded here
u8* g_system_mem; ///< System memory
u8* g_heap; ///< Application heap (main memory)
u8* g_heap_linear; ///< Linear heap
u8* g_vram; ///< Video memory (VRAM) pointer
u8* g_shared_mem; ///< Shared memory
u8* g_dsp_mem; ///< DSP memory
u8* g_kernel_mem; ///< Kernel memory
static MemArena arena; ///< The MemArena class
namespace {
u8* g_exefs_code; ///< ExeFS:/.code is loaded here
u8* g_system_mem; ///< System memory
u8* g_heap; ///< Application heap (main memory)
u8* g_heap_linear; ///< Linear heap
u8* g_vram; ///< Video memory (VRAM) pointer
u8* g_shared_mem; ///< Shared memory
u8* g_dsp_mem; ///< DSP memory
u8* g_kernel_mem; ///< Kernel memory
static u8* physical_bootrom; ///< Bootrom physical memory
static u8* uncached_bootrom;
static u8* physical_exefs_code; ///< Phsical ExeFS:/.code is loaded here
static u8* physical_system_mem; ///< System physical memory
static u8* physical_fcram; ///< Main physical memory (FCRAM)
static u8* physical_heap_gsp; ///< GSP heap physical memory
static u8* physical_vram; ///< Video physical memory (VRAM)
static u8* physical_shared_mem; ///< Physical shared memory
static u8* physical_dsp_mem; ///< Physical DSP memory
static u8* physical_kernel_mem; ///< Kernel memory
// We don't declare the IO region in here since its handled by other means.
static MemoryView g_views[] = {
{&g_exefs_code, &physical_exefs_code, EXEFS_CODE_VADDR, EXEFS_CODE_SIZE, 0},
{&g_vram, &physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
{&g_heap, &physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
{&g_shared_mem, &physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
{&g_system_mem, &physical_system_mem, SYSTEM_MEMORY_VADDR, SYSTEM_MEMORY_SIZE, 0},
{&g_dsp_mem, &physical_dsp_mem, DSP_MEMORY_VADDR, DSP_MEMORY_SIZE, 0},
{&g_kernel_mem, &physical_kernel_mem, KERNEL_MEMORY_VADDR, KERNEL_MEMORY_SIZE, 0},
{&g_heap_linear, &physical_heap_gsp, HEAP_LINEAR_VADDR, HEAP_LINEAR_SIZE, 0},
struct MemoryArea {
u8** ptr;
size_t size;
};
/*static MemoryView views[] =
{
{&m_pScratchPad, &m_pPhysicalScratchPad, 0x00010000, SCRATCHPAD_SIZE, 0},
{NULL, &m_pUncachedScratchPad, 0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
{&m_pVRAM, &m_pPhysicalVRAM, 0x04000000, 0x00800000, 0},
{NULL, &m_pUncachedVRAM, 0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
{&m_pRAM, &m_pPhysicalRAM, 0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM}, // only from 0x08800000 is it usable (last 24 megs)
{NULL, &m_pUncachedRAM, 0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
{NULL, &m_pKernelRAM, 0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
// We don't declare the IO regions in here since its handled by other means.
static MemoryArea memory_areas[] = {
{&g_exefs_code, EXEFS_CODE_SIZE },
{&g_vram, VRAM_SIZE },
{&g_heap, HEAP_SIZE },
{&g_shared_mem, SHARED_MEMORY_SIZE},
{&g_system_mem, SYSTEM_MEMORY_SIZE},
{&g_dsp_mem, DSP_MEMORY_SIZE },
{&g_kernel_mem, KERNEL_MEMORY_SIZE},
{&g_heap_linear, HEAP_LINEAR_SIZE },
};
// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
// implement those.
};*/
static const int kNumMemViews = sizeof(g_views) / sizeof(MemoryView); ///< Number of mem views
}
void Init() {
int flags = 0;
for (size_t i = 0; i < ARRAY_SIZE(g_views); i++) {
if (g_views[i].flags & MV_IS_PRIMARY_RAM)
g_views[i].size = FCRAM_SIZE;
for (MemoryArea& area : memory_areas) {
*area.ptr = new u8[area.size];
}
g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
MemBlock_Init();
LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
physical_fcram);
LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p", g_heap);
}
void Shutdown() {
u32 flags = 0;
MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
arena.ReleaseSpace();
MemBlock_Shutdown();
g_base = nullptr;
g_exefs_code = nullptr;
g_system_mem = nullptr;
g_heap = nullptr;
g_heap_linear = nullptr;
g_vram = nullptr;
g_shared_mem = nullptr;
g_dsp_mem = nullptr;
g_kernel_mem = nullptr;
physical_bootrom = nullptr;
uncached_bootrom = nullptr;
physical_exefs_code = nullptr;
physical_system_mem = nullptr;
physical_fcram = nullptr;
physical_heap_gsp = nullptr;
physical_vram = nullptr;
physical_shared_mem = nullptr;
physical_dsp_mem = nullptr;
physical_kernel_mem = nullptr;
for (MemoryArea& area : memory_areas) {
delete[] *area.ptr;
*area.ptr = nullptr;
}
LOG_DEBUG(HW_Memory, "shutdown OK");
}

@ -105,18 +105,6 @@ struct MemoryBlock {
////////////////////////////////////////////////////////////////////////////////////////////////////
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
// are used to set up a full GC or Wii memory map in process memory. on
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
// some things are mirrored too many times, but eh... it works.
// In 64-bit, this might point to "high memory" (above the 32-bit limit),
// so be sure to load it into a 64-bit register.
extern u8 *g_base;
// These are guaranteed to point to "low memory" addresses (sub-32-bit).
// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
extern u8* g_heap_linear; ///< Linear heap (main memory)
extern u8* g_heap; ///< Application heap (main memory)
extern u8* g_vram; ///< Video memory (VRAM)