@ -507,7 +507,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
// Add modifier
unsigned table_index = (x < 2) ? table_index_1.Value() : table_index_2.Value();
static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{
static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
{ 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
}};