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@ -271,7 +271,7 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
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const auto touch_axis_y_id =
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static_cast<int>(id == 0 ? PadAxes::Touch1Y : PadAxes::Touch2Y);
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const auto touch_button_id =
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static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::touch2);
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static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::Touch2);
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// TODO: Use custom calibration per device
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const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
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@ -319,6 +319,9 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
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SetButton(identifier, button, button_status);
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}
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SetButton(identifier, static_cast<int>(PadButton::Home), data.home != 0);
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SetButton(identifier, static_cast<int>(PadButton::TouchHardPress), data.touch_hard_press != 0);
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SetBattery(identifier, GetBatteryLevel(data.info.battery));
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}
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@ -393,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
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ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
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// This list excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 18>
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20>
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switch_to_dsu_button = {
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std::pair{Settings::NativeButton::A, PadButton::Circle},
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{Settings::NativeButton::B, PadButton::Cross},
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@ -413,6 +416,8 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p
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{Settings::NativeButton::SR, PadButton::R2},
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{Settings::NativeButton::LStick, PadButton::L3},
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{Settings::NativeButton::RStick, PadButton::R3},
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{Settings::NativeButton::Home, PadButton::Home},
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{Settings::NativeButton::Screenshot, PadButton::TouchHardPress},
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};
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if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
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return {};
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@ -517,6 +522,12 @@ Common::Input::ButtonNames UDPClient::GetUIButtonName(const Common::ParamPackage
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return Common::Input::ButtonNames::Share;
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case PadButton::Options:
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return Common::Input::ButtonNames::Options;
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case PadButton::Home:
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return Common::Input::ButtonNames::Home;
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case PadButton::Touch1:
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case PadButton::Touch2:
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case PadButton::TouchHardPress:
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return Common::Input::ButtonNames::Touch;
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default:
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return Common::Input::ButtonNames::Undefined;
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}
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