glsl: Wip storage atomic ops
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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static constexpr std::string_view cas_loop{R"(
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{} {};
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for (;;){{
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{} old_value={};
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{} = atomicCompSwap({},old_value,{}({},{}));
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if ({}==old_value){{break;}}
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}})"};
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void CasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view ssbo, std::string_view value,
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std::string_view type, std::string_view function) {
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const auto ret{ctx.reg_alloc.Define(inst)};
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ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, function, ssbo, value, ret);
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}
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} // namespace
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void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddS32("{}=atomicMin(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicMin(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddS32("{}=atomicMax(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicMax(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset, std::string_view value) {
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// const auto ret{ctx.reg_alloc.Define(inst)};
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// const auto type{"uint"};
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// ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, "CasIncrement", ssbo, value, ret);
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const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())};
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CasFunction(ctx, inst, ssbo, value, "uint", "CasIncrement");
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}
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void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())};
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CasFunction(ctx, inst, ssbo, value, "uint", "CasDecrement");
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}
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void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicAnd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicOr(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicXor(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU32("{}=atomicExchange(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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// ctx.AddU64("{}=atomicAdd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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ctx.AddU64("{}=ssbo{}_u64[{}];", inst, binding.U32(), offset.U32());
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ctx.Add("ssbo{}_u64[{}]+={};", binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddS64("{}=atomicMin(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(),
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offset.U32(), value);
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}
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void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU64("{}=atomicMin(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddS64("{}=atomicMax(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(),
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offset.U32(), value);
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}
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void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU64("{}=atomicMax(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU64("{}=atomicAnd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU64("{}=atomicOr(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU64("{}=atomicXor(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddU64("{}=atomicExchange(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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ctx.AddF32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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}
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void EmitStorageAtomicAddF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitStorageAtomicAddF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitStorageAtomicMinF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitStorageAtomicMinF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitStorageAtomicMaxF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitStorageAtomicMaxF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicIAdd32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicSMin32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicUMin32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicSMax32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicUMax32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicInc32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicDec32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicAnd32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicOr32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicXor32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicExchange32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicIAdd64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicSMin64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicUMin64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicSMax64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicUMax64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicInc64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicDec64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicAnd64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicOr64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicXor64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicExchange64(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicAddF32(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicAddF16x2(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicAddF32x2(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicMinF16x2(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicMinF32x2(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicMaxF16x2(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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void EmitGlobalAtomicMaxF32x2(EmitContext&) {
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throw NotImplementedException("GLSL Instrucion");
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}
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} // namespace Shader::Backend::GLSL
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